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 Repelling Alma Wade

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Alexander von Koopa
just FALCO' PAAAUUUUUUUUNCH'd your post!
Alexander von Koopa


Posts : 8616
Join date : 2008-01-21
Age : 115
Location : Where I am

Repelling Alma Wade Empty
PostSubject: Repelling Alma Wade   Repelling Alma Wade Icon_minitimeSat Aug 23, 2008 1:02 pm

Well, this doesn't look good...

Alma Wade has appeared in Copper Town. Who knows what she's looking for, seeing as the elevator to the White Platoon's base doesn't exist on the map, but whatever she's doing, it's not good. One or two strong heroes are needed to make Alma go away.

(#)(-)(#)(-)(#)(#)(#)(#)(#)(-)(#)(#)(#)(-)(-)(-)
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(-)(-)(#)KARASZ(#)(-)(#) SHOP (#)(-)(-)(>)RES(#)
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(-)(#)(#)(#)(-)(-)(#)(V)(#)(-)(#)(V)(#)(-)(-)(-)
(-)(#)INN(<)(-)(-)(#)RES(#)(-)(#)RES(#)(-)(A)(-)
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Green # = Palm Trees
Orange # = Buildings
A = What do you think?

Name: Alma Wade
Gender: Female
Species: Ghost
Health: 100
Special Ability: Bulletproof (Ranged attacks cannot harm Alma for three turns when a six is rolled. Increase defense by 2.)
Def: 2
Speed: 1
Dodge: 10
Type: Undead
Weapon: None
Attacks: Call Nightmares (If a three or higher is rolled, calls two kamikaze Nightmares to aid Alma)
Water to Blood (Floods the area with blood. Impedes movement of anyone who's not Alma or her Nightmares by 2 squares.)
Power of the Mind (Three possible attacks.
If a one or two is rolled, the attack is Psychokinesis, which, according to Lava, lifts victim into the air and slams him/her down. Deals fixed damage based on the foe's mass (HP/10 + Defense x 2). Can use on foes 5 spaces away. Rolls 1 die. If 1 or 2, moves the victim up to 2 spaces. If 3 or 4, moves him/her 4 spaces. If 5 or 6, moves him/her 6 spaces.
If a three or four is rolled, the attack is Pyrokinesis, which attacks everything in a five-square radius, even inanimate objects. When an opponent or ally is hit, this does twice the damage of the dice roll. When an inanimate object is hit, anyone who comes near that object is attacked by fire for three damage. The fire on the object does not go away.
If a five or six is rolled, the attack is Consuming Thoughts, which creates a large, black cloud representing Alma's anger. The cloud can move on its own, but cannot be attacked. If it comes into contact with an opponent, that opponent takes ten damage. The cloud goes away after five or six turns, depending on the roll.)
Touch of Death (Roll a die. Depending on the roll, that number of "counters" is placed on the opponent. If the opponent has ten counters or more, they take 25 damage.)
Transformations:
Teenage Alma (Speed is cut by two, but Touch of Death now kills instantly if the opponent has more than ten counters.)
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Repelling Alma Wade
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