Name:
Gender: (Male or Female)
Species:
Health: (1-100) Determines how long a person can last in a battle.
Special Ability: (Something special that your character can do during a battle)
Def: (0-2) Determines how much damage is taken off an attack.
Speed: (1-10) Determines who goes first, and if the person is able to run away if necessary.
Dodge: (5-10) The time in between turns in which the character dodges an attack. To make this clearer, if someone has a 5 dodge, they will dodge once every five turns.
Type: (Water, Fire, Earth, Grass, Air, Ice, Poison, Rock, Dark, Light, Twilight, Time, Space, Ghost, Fighting, Normal, Rainbow, Magic, Elemental, Electric, Undead, or Metal.) Determines Weaknesses/Strengths.
Weapon: Their weapons.
Attacks: (Limited to four. They can heal, induce status effects, increase health, speed, attack, or defense temporarily, deal damage, or summon.)
Transformations: (Limited to two.) If a character Transforms, their attack, health, and/or defense goes up a little.