One of the most crime-ridden cities in the world. It should make a great place for a fight, eh?
Allies
Policeman (15 HP, 4 Speed, 0 Defense)
Monsters
Thug (15 HP, 4 Speed, 0 Defense)
Gimmicks (Note: Gimmicks are randomly decided by a roll of the die every ten turns, except Water, which is always there.).
Pigeons: Several pigeons land in Gotham City. You cannot walk around them, but they move after three turns.
Overflow: Fear Gas leaks from Scarecrow's lair. Anyone in two spaces of it gets paralyzed with fear and cannot move or attack.
Heist: Three Thugs spawn from the bank, carrying money. If you defeat all three Thugs and move next to the bank, you heal 10 HP. If the Thugs are undefeated after five turns, a Policeman spawns at the Police Station to help out.
Gang War: Ten Thugs spawn at or around Crime Alley. They then fight amongst each other. Any Thugs on the battlefield also fight amongst each other. If the Gang War goes on after five turns, three Policemen spawn by the Police Station to help out.
Bad Broadcast: Loud noise, broadcasted by a broadcast station, booms from every building in Gotham. Anyone in three spaces of a building gets pushed three spaces away.
KABOOM!: A building in Gotham City explodes, removing it from the map. The building cannot be Scarecrow's lair, the police station, the broadcast station, or the bank. Anyone within three spaces of the exploding building takes 10 damage.
Water: The south part of Gotham is the pier. Naturally, there is water there, but due to recent floods, most of the pier is water. Any Water types can move around in the water spaces as if it were regular land, but others cannot pass through.
Map
(-)(-)(-)(-)(-)(-)(-)(-)(#)(#)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)
(-)(-)(-)(-)(-)(-)(-)(-)(#)(#)(-)(-)(-)(#)(#)(-)(-)(-)(-)(-)
(-)(-)(-)(-)(-)(-)(#)(#)(-)(-)(-)(-)(-)(#)(#)(-)(-)(-)(-)(-)
(-)(-)(-)(#)(#)(-)(#)(#)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)
(-)(-)(-)(#)(#)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)
(-)(-)(-)(-)(-)(#)(#)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(#)(#)
(-)(-)(-)(-)(-)(#)(#)(-)(#)(#)(-)(-)(#)(#)(-)(-)(-)(-)(#)(#)
(-)(-)(-)(-)(-)(-)(-)(-)(#)(#)(-)(-)(#)(#)(-)(-)(-)(-)(-)(-)
(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(#)(#)(-)(-)(-)(-)
(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(#)(#)(-)(-)(-)(-)
(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(#)(#)(-)(-)
(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(#)(#)(-)(-)
(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)
(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)
(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)
(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)(-)
Blue=Water
Brown=Pier (Can be passed through)
Green=Scarecrow's Lair
Yellow=Bank
Cyan=Police Station
Black=Crime Alley (can be passed through)
Purple/"Indigo"=Broadcast Station
#=Other Buildings