Colossal Crossover RPG
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Colossal Crossover RPG

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Brawl-Fan-1000
Toon King 2
Marioman19
Sockie
Sanon
Lava Yosh Starlet
The Illusory Reaper
Nega Koopakirby
Alexander von Koopa
Karasz
Sylux
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Sylux
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Sylux


Posts : 10031
Join date : 2007-08-28
Age : 28
Location : My chairrr

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PostSubject: Character Registration   Character Registration Icon_minitimeMon Jun 02, 2008 6:21 pm

Go on, GET REGISTERING!
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Karasz
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Karasz


Posts : 26359
Join date : 2007-08-25
Age : 36

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PostSubject: Re: Character Registration   Character Registration Icon_minitimeMon Jun 02, 2008 6:53 pm

Name: Karasz
Gender: Male
Species: Human
Health: 50
Special Ability: The Beam of Valkyrie - Fires a powerful Light Beam directly at an enemy. This is a double attack.
Def: 1
Speed: 4
Dodge: 6
Type: Light
Determines Weakened by Poison; Strong against Dark
Weapon: Grand Blade
Attacks: Slash Attack (Attack), Slice Uppercut (Attack), Power Shield (Defend), Spin Slash (Attack)
Transformations:
Light Karasz - When transforming this form, his attack goes up a little bit, and his weapon will be Light Blade. It requires about 20% of his magic. His attacks are Light Slash (Light Attack), Light Beam (Ranged Light Attack), Power Barrier (Defense), Heal (Recovery)
Angel Karasz - When transforming this form, his attack power doubles up, and his weapon is now Valkyrie's Blessing. He will gain the ability to fly, as his speed and dodge will go up to 8. His attacks are Holy Slash (Light Attack), Super Barrier (Defense), Super Heal (Recovery), and Super Light Beam (Ranged Light Attack)

Name: Sarina
Gender: Female
Species: Human
Health: 35
Special Ability: Happy Hearts - If the dice is ranged from 1 - 3, 15 HP to her party. If the dice is ranged from 4 -6, the opposing party will be stunned for 2 turns.
Def: 0
Speed: 3
Dodge: 5
Type: Normal
Determines Weakened by Fighting and Dark
Weapon: Heart Wand
Attacks: Bubble Blast (Ranged Water Attack), Magical Strike (Special Attack), Kisses ^_^ (Male Party Member Recovery), Ember Blast (Ranged Fire Attack)
Transformations:
Princess Sarina - Her stats remain unchanged, but her new attacks are Double Slap (Special Attack X 2), Super Bubble Blast (Special Ragned Water Attack X 2), and Poison Kiss (Ranged Poison Attack)

Name: Luigi
Gender: Male
Species: Human
Health: 55
Special Ability: Negative Zone - Luigi uses his creepy dance attack, and the zone is created. Anyone who entered the zone will get a Status Effect.
Def: 0
Speed: 5
Dodge: 3
Type: Normal
Determines Stunned for two turns when encounters a ghost type enemy or opponment
Weapon: Hammer
Attacks: Stomp Attack (Attack), Luigi Missile (Ranged Attack), Luigi Cyclone (Wind Attack), Hammer Attack (Attack)
Transformations:
Fire Luigi - He can become this form when he obtain a Fire Flower. His standard attacks become a fire type, and his Fire Attacks are included, such as Fireball (Ranged Fire Attack), Luigi Fire Cyclone (Fire/Wind Attack), Firey Luigi Missile (Ranged Fire Attack), and Fire Barrier (Fire Defense, but will instantly cancel out by Water.)

Name: Meta Knight
Gender: Male
Species: Blue Kirby Thing.
Health: 65
Special Ability: Galaxian Darkness - When an enemy is near, Meta Knight covers the world into darkness and slashes directly at an enemy. This doubles up the attack power.
Def: 2
Speed: 5
Dodge: 3
Type: Dark
Determines: His own weakness is a bit light and easy to get knocked away.; Strong against the Darkness, but a bit strong against other attributes.
Weapon: Galaxia
Attacks: Slash Attack (Attack), Mach Tornado (Attack), Shuttle Loop (Tricky Move), Drill Rush (Special Attack)
Transformations:
Winged Meta Knight - His cape turns into demonic wings. His speed boosts up to 3, but his dodge rate reduced by one. Winged Meta Knight's attack boosts up to 3 as well. He has two additional moves.. Dark Dive Bomb (Special Dark Attack) and Speed Mach Tornado (Dark Attack)

Name: Roxas
Gender: Human
Health: 65
Special Ability: None
Def: 0
Speed: 6
Dodge: 3
Type: Twilight
Determines: None
Weapon: Keyblade
Attacks: Keyblade Slash (Attack), Spin Slash (Attack), Curaga (Party Recovery), Keyblade SLAM!! (Special Fighting Attack)
Transformations:
Cloaked Roxas - Becomes a Dark Attribute and his extra attack power boosts up to 3. But he has one new attack known as Twilight Slash (Special Twilight Attack)

Name: Homer Simpson
Gender: Human
Health: 85
Special Ability: Super Sonic Burp Blast
Def: 2
Speed: 2
Dodge: 2
Type: Normal
Determines: Weakened by diet foods such as vegetables and tofu.
Weapon: Fists
Attacks: Power Punch (Attack), Burp Blast (Ranged Poison Attack), Homer Ball (Special Earth Attack), and Spider-Pig (Summon)
Summoning: When Homer uses the Spider-Pig attack, he summons his pet pig, Plopper.... Or Spider-Pig as he calls him. Plopper has 25 HP, 0 DEF, and 3 SPD)
Transformations:
Pie Man - Homer becomes a superhero. His speed is now 5, but his dodge remains the same. His new attacks are Pie-Tin Throw (Ranged Steel Attack), Pie Throw (Ranged Attack), Pie Recovery (Recovery 15 HP), and Pie Surprise (Explosive Ranged Attack)
Hulk Homer - He becomes a fighting type. His attacks are powered up, but his Burp Blast, Homer Ball, and Spider-Pig are replaced by these three attacks.. HOMER MAD!! (Attack Boost), Homer Crush (Special Attack), and Destruction (Explosive Ranged Attack). Everytime he attacks deals double.

Name: Petey Piranha
Gender: Piranha Plant
Health: 90
Special Ability: Disgusting Poisonous Goop - When the dice is rolled to 6, Petey will puke the goop, covering 3 x 3 spaces around him. The goop will get the characters stuck except Petey.
Def: 2
Speed: 2
Dodge: 4
Type: Grass
Determines: Takes double damage by fire property O_O
Attacks: Leaf Slap (Attack), Goop Puke (Ranged Poison Attack), Whirlwind (Air Attack), Bite (Attack)
Transformations: None

Name: Professor Pester
Gender: Human
Health: 50
Special Ability: Sour Candy Surprise (Poison Consumable)
Def: 0
Speed: 4
Dodge: 2
Type: Poison
Determines: None
Weapons: Stick
Attacks: Stick Bash (Attack), Ruffian (Summon), Loather (Ranged Attack), Spin Punch (Special Attack)
Summoning: When Pester is using the Ruffian attack, he summons a Ruffian. The Ruffian has 10 HP, 2 SPD, and 1 DEF.
Transformations: None

Name: Sekai Saionji
Gender: Human
Health: 35
Special Ability: BUTCHER KNIVES AHOY! (If the die lands on 1 - 3, she'll throw knives directly to the enemies, dealing 6 damage. If the die lands 4 - 6, she'll throw Makoto Head Bombs at the enemies, dealing 12 damage.)
Def: 0
Speed: 5
Dodge: 1
Type: Normal
Determines: None
Weapons: Butcher Knife
Attacks: Stab (Attack), Slash (Attack), Parry (Defend), Power Slice (Special Attack)
Transformations: None

Name: Spongebob Squarepants
Gender: Male
Health: 50
Special Ability: Bubble Blast (Makes almost everything in the battlefield wet. If the opponment's dice is 1 - 3, he'll slip and can't move for one turn.
Def: 0
Speed: 3
Dodge: 1
Type: Water
Determines: None
Weapons: Kah-Rah-Tae Choppers
Attacks: Karate Chop (Fighting Attack), Bubble Blow (Ranged Water Attack), Krabby Patty (Recovery), Bowling Sponge (Special Attack)
Transformations: Mermaid Man Spongebob - He is still a water attribute, but his speed and dodge increases to exactly 5. His attacks are Water Ball (Special Water Attack), Aquatic Tornado (Special Water Attack and Stuns an opponment for 2 turns), Water Shield (Water Defense), Sponge Blastoff (Special Fighting Attack)

Name: Manray
Gender: Male
Health: 60
Special Ability: Manta Rays of Terror (Summons a fleet of manta rays and damages his foes by 15 HP)
Def: 1
Speed: 4
Dodge: 1
Type: Water
Determines: None
Weapons: Ray Beam Gun
Attacks: Ray Sonic (Confusion Attack to confuse a foe for 2 turn.), Giant Boulder (Rock Ranged Attack), Megaton Punch (Special Attack + 2), Tickle Belt (Healing)
Transformations: None

Name: The Dirty Bubble
Gender: Male
Health: 50
Special Ability: Bubble Explosion (If his HP is less than 10, flip a coin to use this ability. He will explode his foes around him for 20 HP)
Def: 0
Speed: 2
Dodge: 1
Type: Water
Determines: None
Weapons: Himself
Attacks: Poison Bubble (Poison Ranged Attack), Ice Bubble Attack (Ice Ranged Attack, freezes a foe for 2 turns), Bubble Boost (Defense Increase by +1), Bubble Bomb (Ranged Attack)
Transformations: None

Name: Bobobo-Bo Bo-Bobo
Gender: Male
Health: 65
Special Ability: Bo-Bobo World (Bo-Bobo world could be that for three turns he and his allies can wig out more than before with the ability to attack or move twice a turn.)
Def: 1
Speed: 5
Dodge: 2
Type: Normal
Determines: None
Weapons: Nose Hairs and Wig Out Attacks
Attacks: Nose Hair Whip (Attack), Wig Out Attck (Special Tricky, but Painful Attack), Friendship Shield (Uses a party member as a human shield...), Fruity Dance (Recovery Item Spawn - Orange: 10 HP, Lemon: 5 HP, Bo-Bobo Fruit = PAIN!!)
Transformations:
BoboPatch - This will work if Bo-Bobo and Don Patch are in Play. This fusion will last for 5 turns. The Green Onion will replace the Nose Hair Whip attack, but adds 5 attack power to it.
DenBo - This will work if Bo-Bobo and Dengaku-Man are in play. Nose Hair Whip will be replaced by Musical Songs, but adds the status conditions depending what song she's singing.

Name: Don Patch
Gender: Male
Health: 50
Special Ability: Wig Out.. Wig Out... (He does a small pose, and then pummels everything within range with the Don Patch Sword.)
Def: 0
Speed: 6
Dodge: 1
Type: Fire
Determines: None
Weapons: Green Onion (Don Patch Sword)
Attacks: Don Patch Sword (Attack), Wig Out Attck (Special Tricky, but Painful Attack), Yia Yia Shield (Defend), Churro Dance (Recovery Item Spawn - Churro: 5 HP, Cinnamon Dynamite = PAIN!!)
Transformations:
BoboPatch - This will work if Bo-Bobo and Don Patch are in Play. This fusion will last for 5 turns. The Green Onion will remain the same, but adds 5 attack power to it.
PatchBobo - This will work if Bo-Bobo and Don Patch are in Play. This fusion will last for 5 turns. The Green Onion will be replaced by Wiggin' Funky Fusion. He will combine two items and will use them to attack the enemy.

Name: Jelly Jiggler
Gender: Male
Health: 55
Special Ability: Jelly Body - Can't be damaged by crushing attacks thanks to his jelly body.
Def: 0
Speed: 4
Dodge: 0
Type: Water
Determines: None
Weapons: Giant Radish
Attacks: Giant Radish (Attack), Fist of the Wobble Wobble(Special Water Attack), Lucky Hankie Shield (Defend), (Recovery Item Spawn - Churro: 5 HP, Cinnamon Dynamite = PAIN!!)
Transformations:
BoboPatchIggler - This will work if Bo-Bobo, Jelly Jiggler and Don Patch are in Play. This fusion will last for 2 turns. The Giant Radish is replaced by MAJIDE-TIME, a double attack plus confusion.
Boiggler - This will work if Bo-Bobo and Jelly Jiggler are in play. This fusion will last for 5 turns. His Giant Radish will be replaced by Wig Out Magic. This magic attack holds random elemental attributes.

Name: Captain Qwark
Gender: Male
Health: 70
Special Ability: Begging for Mama - If his HP is less than 10, flip a coin. If Heads, his HP is replished by 20. If tails, nothing happens
Def: 2
Speed: 4
Dodge: 2
Type: Electric
Determines: None
Weapons: Qwark Gun
Attacks: Blast Ray (Ranged Attack), Qwark Slam (Special Fighting Attack), Personal Hygienator (Tricky Attack), Qwark Shockwave (Special Electrick Attack)
Transformations: None

Name: Dr. Nefarious
Gender: Male
Health: 90
Special Ability: Biobliterator - If the dice is 6, the opposing team will be a robot for 3 turns.
Def: 2
Speed: 2
Dodge: 2
Type: Metal
Determines: None
Weapons: Look at the attacks.
Attacks: Concussion Gun (Ranged Attack), Shock Rocket (Ranged Electric Attack), Spiderbot Glove (Summon Spiderbot), Magma Combuster (Special Ranged Fire Attack)
Transformations: None


Last edited by Karasz on Thu Jul 31, 2008 7:35 pm; edited 19 times in total
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Sylux
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Posts : 10031
Join date : 2007-08-28
Age : 28
Location : My chairrr

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PostSubject: Re: Character Registration   Character Registration Icon_minitimeMon Jun 02, 2008 7:22 pm

The Lower the dodge, the better, Karasz. Sorry if I didn't make that clear.

Name: Zecronno
Gender: Male
Species: Tiger-human
Health: 40
Special Ability: Call of the Wild (Can only be used as Wild Zec. Summons Creatures with Random Stats to attack.)
Def: 1
Speed: 5
Dodge: 6
Type: Fighting. Weak against Ghost, Strong against Normal.
Weapon: Wooden Staff, Claws
Attacks: Bonk (Staff, Attack), Double Scratch (claws, hit twice), Magic, (Random Status Effect), and Sleep (Restores Health, but misses a turn to attack)
Transformations: Wild Zec: He becomes more wild and looses the ability to think. His Double Scratch attack becomes Largely stronger, but it is possible for him to attack his teammates. His defense goes up, along with his speed, and health.
Elemental Zec: He regains his ability to think. He gains control over the elements, changing his type. His attacks become Elemental Themed: Bonk becomes Rock Bonk, Double Scratch becomes Double Ice Scratch, Magic becomes Air Magic (it becomes an attack) and Fire Sleep (while he is sleeping, anyone who gets within a one-tile range is damaged).


Last edited by Emperor Bweemeister on Wed Jun 04, 2008 10:18 pm; edited 2 times in total
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Alexander von Koopa
just FALCO' PAAAUUUUUUUUNCH'd your post!
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Join date : 2008-01-21
Age : 115
Location : Where I am

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PostSubject: Re: Character Registration   Character Registration Icon_minitimeMon Jun 02, 2008 8:44 pm

Name: Alexander von Koopa
Gender: Male
Species: Koopa
Health: 65
Special Ability: Barrage (Pulls out either two swords or one SMG and attacks five times. Five dice are rolled, and if the dice land on odd numbers, that attack misses. If the dice are evenly numbered, the attack hits. Alex cannot move the next turn.)
Def: (0-2) 2
Speed: (1-10) 4
Dodge: (5-10) 8
Type: Normal (I have no idea what it's weak or strong against)
Weapon: Four swords (Bane, Doomsday, Wrath, Entropy), SMG, Shell, Giant Lock
Attacks: Prism Sword (Uses one of the swords to slice an opponent)
SMG Fire (Shoots SMG, hits five times, has a range of three, does half damage)
Shell Fortress (Tucks into shell to increase defense by 2 for the remainder of this turn, but takes a turn to get out of his shell)
Loxxor (Pulls a giant lock out of nowhere and slams it onto an opponent. A die is rolled, and if it lands on five or six, the opponent is immobilized for one turn)
Transformations:
Dark Alex: Electricity covers Alex's skin, his eyes turn red, and he gains the ability to fly. He becomes Dark type, gets an increase in speed (doubled movement), health, and attack, and gets different attacks and a new special ability. The new attacks are:
Dark Fire (shoots a dark fireball, range of four)
Dark Lightning (summons dark lightning from the sky, has a range of three, does double damage at a range of one)
Dark Mist (Creates a cloud of mist and rolls one die. If the die lands on an odd number, DA turns invisible. If the die lands on an odd number, the mist gives a random status effect to the opponent)
Black Blade (slams one of his swords onto opponent's head. Does double damage and knocks opponent back 3 spaces, but can't move next turn)
His special ability becomes Dark Wave, which sends a wave of dark energy towards anyone in a two-square radius. This transformation has no second stage, as his other transformation is something entirely different.
Light Alex: Alex's eyes glow silver and he gains the ability to fly. He becomes Light type, gets an increase in speed (doubled movement), health, and defense, and gets different attacks and a new special ability. His new attacks are:
Barrier (summons a 15 HP, 5 Defense barrier in front of him (front meaning whatever direction is most convinient) to block attacks)
Fist of Fury (calls a fist from the sky to crush the enemy)
Scythe Summon (summons a 20 HP, 0 defense scythe to attack the enemy)
Meditation (spends turn in place to heal 5 HP per turn)
His special ability becomes Super Nova. During Super Nova, die is rolled, and if it lands on 1-3, the attack blows up in Alex's face, sending him flying to the nearest wall. If it lands on 4-6, anything in a 3-square radius of Alex is caught in an explosion and sent flying to the nearest wall... and Alex is sent flying as well.

Name: Morbul
Gender: Male
Species: Yoshi
Health: 85
Special Ability: Immortality (when HP is completely gone for the first time, revive with 20 HP. This is done three times before Morbul finally gets KO'd)
Def: (0-2) 1
Speed: (1-10) 6
Dodge: (5-10) 7
Type: Dark
Weapon: Dark Magic, Generated Dark Energy Swords, RPG Eggs
Attacks: Meteors (Calls an 8 damage meteor to attack the opponent. Range is twice the dice roll.)
Greatest Impact (Slams Dark Energy Sword on ground, creating shockwave with a range of five. If used when opponent is next to Morbul, opponent is pushed back four squares.)
RPG Egg (Tosses exploding egg at opponent. Can travel the length of the arena, but only in a straight line.)
Demon Head (Summons demonic-looking orb to attack enemy. The Demon Head cannot be attacked, and has the number of moves as the dice rolled [For example, I roll 4. The orb has up to four dice rolls of movement before it goes away]. Its only attack is running into/through the enemy for whatever the movement dice roll was. Morbul cannot move while the Demon Head is out, and if he is attacked, the Demon Head goes away. Morbul can dispel the Demon Head at any time.)
Transformations: None

Name: Dr. Y
Gender: Male
Species: Human
Health: 50
Special Ability: Rally the Troops (Every four turns, gives all allies in a five-square radius of Dr. Y a 2-point boost to speed, attack, and defense)
Def: 0
Speed: 5
Dodge: 7
Type: Normal
Weapon: Sword, Shotgun, SMG, Grenade Launcher
Attacks: Slice (attacks opponent with sword)
Shotgun (a 5-damage attack that has a range of three squares straight ahead and two squares diagonally left and right of Dr. Y)
SMG Fire (Shoots SMG, hits five times, has a range of three, does half damage)
Grenade Launcher (Fires grenade five spaces ahead. The grenade explodes in a three-square radius, damaging any enemies and allies in those squares for 8 damage. Dr. Y cannot use this move next turn)
Transformations: None

Name: George Lucas
Gender: Male
Species: Human
Health: 35 (For the number of times I vocally expressed the desire to punch Lucas in the face during Revenge of the Sith)
Special Ability: CGI (Every 5 seconds, distract foe with bad acting against special effects turns, roll a die. If it's a one or a two, summons a "Loving River of Loving Love" to wash the opponent to the wall opposite George Lucas. If it's a three or a four, creates an explosion under the opponent that does 7 damage. If it's a five or six, an alien spaceship flies above the enemy and tries to abduct them, immobilizing them for two turns.)
Def: 0
Speed: 3
Dodge: 10
Type: Wierdo Space (Only an alien can make movies that bad)
Weapon: Name-Calling/Script Writing, Wads of Money, Hasbro
Attacks: "Scruffy-looking Nerf Herder!" (Calls a 25 HP, 1 Defense Nerf [whatever that is] onto the field. The Nerf wanders around on its own and generally gets in the way.)
"Luddite!" (any attack that has a special effect [meaning, it isn't just a simple attack to Georgie] cannot be used next turn)
Briefcase Money Whack (Hits opponent with briefcase full of money)
"I have an idea!" (Several toys from Hasbro about the most insignificant, even non-appearing, characters in the Star Wars series fall onto the opponent. Has a 3-square range)
Transformations: None

Name: Huntsmaster
Gender: Male
Species: If you've read the right posts in the CCRPG, you'd know.
Health: 70
Special Ability: Alchemy (Mixes two potions together. The resulting potion is determined by the roll of two die. Don't worry, I'll be honest about the resulting potion. The potion is stored for later use, but the Huntsmaster can only hold three at a time.)
Def: 2
Speed: 5
Dodge: 7
Type: Normal
Weapon: Wrist-embedded Chains, Swords, Scythe, Hammer, Axe
Attacks: Slice (Attacks enemy with one of his swords. Can be attached to chains for a three-square range)
Hammer Time (Hits enemy with hammer for triple damage. Cannot move next turn. Can be attached to chains for two-square range.)
Execution (Attacks enemy twice with scythe and axe. Cannot use this attack next turn. Can be attached to chains for a two-square range.)
Clever Disguise (Throws up a number of bushes that equals the dice roll plus four. The Huntsmaster hides in one of them, and can move any bush he is next to (as well as his own). The disguise lasts until the Huntsmaster attacks or uses a potion.)
Transformations: None

Name: The Apathic
Gender: Male
Species: Sniper Bill
Health: 45
Special Ability: Silent Scope (Can remain in one place or move 1 to 2 spaces, invisible on the map and clouded by several ?s. The Apathic can choose to move one or two spaces even if he rolls a higher number [odds mean 1, evens mean 2] if he wants to remain cloaked. The cloak runs out if he moves more than two spaces at a time or attacks.)
Def: 1
Speed: 7
Dodge: 7
Type: Metal
Weapon: Sniper Rifle, RPG, Energy Claw
Attacks: Snipe (Snipes the enemy. Has an eight-square range.)
RPG (Launches a rocket-propelled grenade at the enemy for 5 damage. Has a five-square range.)
Lunge (Lunges at enemy with energy claw. Can be used at up to three spaces. Does double damage if used while cloaked.)
FIRE! (Launch self at opponent by moving seven squares. This attack must go through the opponent to do damage.)
Transformations:
Calmed Nerves (The Apathic's rapid movements stop. He becomes a lot more accurate with the sniper rifle, meaning that Snipe's range is extended to ten, Snipe does triple damage, and he ignores the Dodge stat of the enemy.)

Name: Point Man
Gender: Male
Species: Human
Health: 70
Special Ability: Slo-Mo (For three turns, move at twice the speed as normal. Can attack twice in this mode.)
Def: 0
Speed: 7
Dodge: 6
Type: Normal (Techincally, his only Time attack is Slo-Mo)
Weapon: Penetrator, Lightning Gun, Chain Gun, Pistol
Attacks: Trueshot (Uses pistol to attack enemy. Ignores Dodge stat, has a range of four.)
Chain Gun (Does 1 damage ten times. Attack can be boosted, but this attack cannot be used next turn.)
Penetrator (Has a range of 6. Ignores defense.)
Lightning Gun (Shoot lightning at enemy. Has a range of four. If other enemies are within three squares of the target, the lightning chains over to them and they take damage as well.)
Transformations:
None

Name: Paxton Fettel
Gender: Male
Species: Human
Health: 70
Special Ability: Cannibalism (If near an enemy or ally, can eat some of their flesh to heal 10 HP and do 10 damage. Can be used at the panel where an enemy got KO'd/died.)
Def: 0
Speed: 7
Dodge: 6
Type: Normal
Weapon: Pistol
Attacks: Trueshot (Uses pistol to attack enemy. Ignores Dodge stat, has a range of four.)
Call Soldiers (If you roll a three or higher, calls two Replica soldiers armed with either a machine gun or a shotgun to aid Paxton)
Call Assassin (If you roll a five or higher, calls two Assassin models with stealth capabilities to aid Paxton.)
Call Heavy (If you roll a five or higher, calls a Heavy Armor armed with either a minigun, Penetrator, rocket launcher, or rail gun to aid Paxton.)
Transformations:
Ghost (Any non-Light attacks are unable to harm Paxton. His only attack becomes Call Nightmare, which, if a three or higher is rolled, calls two kamikaze Nightmares to aid him. He must rely on Replica soldiers, Replica Assassins, or Replica Heavy Armors to attack during this transformation.)

Name: Alma Wade
Gender: Female
Species: Ghost
Health: 100
Special Ability: Bulletproof (Ranged attacks cannot harm Alma for three turns when a six is rolled. Increase defense by 2.)
Def: 2
Speed: 1
Dodge: 10
Type: Undead
Weapon: None
Attacks: Call Nightmares (If a three or higher is rolled, calls two kamikaze Nightmares to aid Alma)
Water to Blood (Floods the area with blood. Impedes movement of anyone who's not Alma or her Nightmares by 2 squares.)
Power of the Mind (Three possible attacks.
If a one or two is rolled, the attack is Psychokinesis, which, according to Lava, lifts victim into the air and slams him/her down. Deals fixed damage based on the foe's mass (HP/10 + Defense x 2). Can use on foes 5 spaces away. Rolls 1 die. If 1 or 2, moves the victim up to 2 spaces. If 3 or 4, moves him/her 4 spaces. If 5 or 6, moves him/her 6 spaces.
If a three or four is rolled, the attack is Pyrokinesis, which attacks everything in a five-square radius, even inanimate objects. When an opponent or ally is hit, this does twice the damage of the dice roll. When an inanimate object is hit, anyone who comes near that object is attacked by fire for three damage. The fire on the object does not go away.
If a five or six is rolled, the attack is Consuming Thoughts, which creates a large, black cloud representing Alma's anger. The cloud can move on its own, but cannot be attacked. If it comes into contact with an opponent, that opponent takes ten damage. The cloud goes away after five or six turns, depending on the roll.)
Touch of Death (Roll a die. Depending on the roll, that number of "counters" is placed on the opponent. If the opponent has ten counters or more, they take 25 damage.)
Transformations:
Teenage Alma (Speed is cut by two, but Touch of Death now kills instantly if the opponent has more than ten counters.)


Last edited by Alexander von Koopa on Thu Jul 17, 2008 11:24 pm; edited 8 times in total
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Sylux
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PostSubject: Re: Character Registration   Character Registration Icon_minitimeMon Jun 02, 2008 9:09 pm

Normal is strong against Nothing, but weak against Ghost.
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Nega Koopakirby
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PostSubject: Re: Character Registration   Character Registration Icon_minitimeMon Jun 02, 2008 9:39 pm

Name: Koopakirby
Gender: Male
Species: Koopa/Kirby
Health: 45
Special Ability: Scatman Beatdown(Roll the dice three times. The sum of those rolls is subtracted from the opponent's Hp if the opponent is within 4 spaces. He can't move next turn)
Def.: 2
Speed: 3
Dodge: 5
Type: Normal
Weapons: Shell, warpstar, ablities
Attacks: Shell shoot(Gets into shell and fires self at opponent, range of 2 spaces), Warpstar(One turn to charge, flies into sky and slams down at any place on the field), Punch(Punches nearby opponent), Inhale(used on nearby opponent, if registered is not defeated, envokes transformed state)
Transformation: Kirby Power: Koopakirby gains one attack from the target of inhale and changes type to match victim's.

Light
Gender: Female
Species: Shadow (SMRPG)
Health: 65
Special Ability: Big Blast(Roll 2 dice. If the number is the same the attack hits, doing much damage. If they are barely different it misses, but still does damage. No damage for any other rolls)
Def: 1
Speed: 8
Dodge: 7
Type: Light
Weapons: Magic
Attacks: Light Combo(Flurries of punches and kicks), Light Blast(Projectile Attack, hits 3 times), Power Light Blasts(Shoots Projectiles, Hits 3 times, knocks back enemy)
Transformations: Shielded Light (Light With a Shield, boosting defense by 5. You heard me. Shield lasts 3 turns)

Dark
Gender: Male
Species: Shadow (SMRPG)
Health: 85
Special Ability: Dark Power(Roll 5 dice. Add the sum to Dark's HP and Subtract it from the closest character's HP)
Def: 1
Speed: 6
Dodge: 6
Type: Dark
Weapons: Dark powers
Attacks: Tenticle(Unlimited Range, Hits Twice), Dark Blast(Projectile attack, hits three times), Teleport(Teleports, damages anyone on space he lands on), Dark Blade(Uses Blade of Darkness to attack nearby foe)
Transformations: None?....

Name: Unregistered Toad
Gender: Male
Species: Toad
Health: 40
Special Ability: Dumb or Smart (Roll a die. If it is 3 or above, everyone on your team's DEF will go up by 3. If Below 3 all of your character are half as fast)
Def: 0
Speed: 5
Dodge: 6
Type: Electric
Weapons: Laser, Beam Sword
Attacks: Laser(Shoots a laser at target), Beam Sword Slash A(A normal melee attack), Beam Sword Slash B(A larger powerful swipe)
Transformations: None for now

Name: Kirby
Gender: Male
Species: Kirby
Health: 55
Special Ability: Kirby Dance(At victory over any foe he dances, causing +10 to HP for him and his team)
Def.: 0
Speed: 3
Dodge: 5
Type: Normal
Weapons: Warpstar, ablities
Attacks: Warpstar(One turn to charge, flies into sky and slams down at any place on the field), Punch(Punches nearby opponent), Inhale(used on nearby opponent, if registered is not defeated, envokes transformed state), Hammer Smash(Slams down a hammer on foe)
Transformation: Kirby Power: Kirby gains one attack from the target of inhale and changes type to match victim's.

Mario Mario
Gender: Male
Species: Human
Health: 50
Special Ability: None
Def: 1
Speed: 5
Dodge: 7
Type: Normal
Weapons: Hammer, FLUDD
Attacks:
-Stomp: Can be used on enemies with two spaces away, Jumps on enemy
-Hammer: Bashes foe with Hammer
-FLUDD: Shoots a stream of Water at opponent
-Megavitmin: Throws Megavitamin. Damages foe, heals ally
Transformations:
-Fire Mario: Gives Mario a new attack
-----Fireball: Fires a fireball at opponent
-Cape Mario: Increases Mario's speed by 2, allows him to fly and gives new move.
-----Cape Spin Jump: Jumps and twirls while wearing cape

King Bowser Koopa
Gender: Male
Species: Koopa
Health: 80
Special Ability: Spiky Shell: Jump attacks do not work
Def: 2
Speed: 3
Dodge: 9
Type: Fighting
Weapons: Koopa Klown Kar
Attacks:
-Fire Breath: Spits fireballs
-Slash: Slashes at you with Claw
-Klown Kar: Temporary allows flight, projectile attack
-Shockwave: Creates a shockwave that damages all in a 3 panel radius
Transformations:
-Giga Bowser: EVERYTHING is doubled.

Ness
Gender: Male
Species: Human
Health: 55
Special Ability: PSI: Half damage from Magic, Time and Space
Def: 1
Speed: 5
Dodge: 8
Type: Elemental
Weapons: Home-Run Bat, Yo-Yo
Attacks:
-Bat SMAAAAAASH!: Hit target hard with bat
-Yo-Yo: Hits Target with Yo-Yo, Hits twice
-PK Fire: Shoots Fire At opponent
-PK Rockin: Damages all foes in 5 Panel radius, very powerful
Transformations:
-Robot: Plus 4 defense, becoms Metal type
-Magicant/PJs: Slower, both PK attacks induce sleep


Last edited by Koopakirby on Wed Jun 04, 2008 4:28 pm; edited 8 times in total
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The Illusory Reaper
Ultra Member
The Illusory Reaper


Posts : 4871
Join date : 2008-01-10
Age : 32
Location : Main Street

Character Registration Empty
PostSubject: Re: Character Registration   Character Registration Icon_minitimeTue Jun 03, 2008 12:50 pm

Name: Nathaniel Amnott
Gender: Male
Species: Human/Reaper
Health: 40
Special Ability: Illusion: Once every 5 turns, roll a dice. If it lands on an odd number, this character can dodge any attacks. Effect wears off at the begining of his next turn.
Def: 0
Speed: 6
Dodge: 6
Type: Twilight
Weapon: Vorpal Scythe
Attacks:
Triple Kick: Kicks the enemy three times in a row.(2 Fighting Damage X 3)
Vorpal Slash: Swings the Vorpal Scythe and sends a large vorpal disc flying at the enemy. (6 Twilight Damage, Range of 4)
Vorpal Barrage: Generates miniature vorpal discs in the air around him and sends them flying at the enemy. (1 Twilight Damage X 8 , Range of 4)
Transformations: None

Name: Joshua Amnott
Gender: Male
Species: Human/Werewolf
Health: 50
Special Ability: Full Moon: Every 12 turns, automatically use the transformation Lycanthropy.
Def: 0
Speed: 5
Dodge: 7
Type: Fighting
Weapon: Hand to hand combat.
Attacks:
Upper Cut: Ducks then punches the enemy from below. (6 Fighting Damage)
Thrust Punch: A straight forward jab. (5 Fighting Damage)
Roundhouse Kick: Spins around and kicks the enemy. (7 Fighting Damage)
Disarm: Forces the enemy to drop their weapon, decreasing their attack by 1
Transformations:
Lycanthropy: Tranforms into a werewolf, increasing/changing stats and changing attacks. The effect wears off in 12 turns.
Health +10
Def +1
Speed +2
Dodge -3
Type: Dark
Weapons: Tooth and nail
Attacks:
Claw: Strikes the enemy three times with powerful claws. (3 Normal Damage X 3)
Bite: Bites the enemy. May inflict Lycanthropy (6 Dark Damage)
Howl: Roll a dice. If it lands on 2 or 5, then it forces an enemy with 6-10 speed to run away. If it lands on any other number, then it does nothing.

Name: Death
Gender: Presumably Male
Species: Reaper and Embodiement of death.
Health: 100
Special Ability: Judgement: Once every 13 turns, roll a dice three times. If all the results are 6, this character instatly wins the battle.
Def: 1
Speed: 3
Dodge: 8
Type: Undead
Weapon: Death's Scythe
Attacks:
Death's Touch: Roll a dice. If it lands on 3, then this attack Paralyzes for 6 turns. If it lands on anything else, then this attack misses.
Soul Steal: Slashes the enemy with Death's Scythe. Roll a dice. If this attack hits and the dice lands on 5, then add the amount HP equavalent to half the amount of damage dealt to the enemy to this character's Health. (10 Dark Damage)
Transformations: Death's Rage: This tranformation can only be used once this character is KOed. Once this character has been KOed, bring this character back to life with 50 HP. The amount of turns required to wait in order to use the ability Judgement changes to 6.

Name: Silhouette
Gender: Male
Species: Cast Shadow
Health: 50
Special Ability: Dark Relief: If this character is used on a Dark-type battlefield, then he gains 2 HP everytime his turn ends. However, if this character is used on a Light-type field, then he loses 2 HP at the end of his turns.
Def: 0
Speed: 8
Dodge: 6
Type: Dark
Weapon: Shadow Claws
Attacks:
Shadow Slcrath: Strikes the enemy with shadow claws. (6 Dark Damage, Range of 2)
Shadow Slash: Hits the enmy with red vorpal nails. (5 Twilight Damage X 2, Range of 4)
Stealth: Hides in the shadows. All attacks miss this character. This effect wears off at the begining of his next turn.
Transformations: None

Name: Luigi Wanna-Be (LWB)
Gender: Male
Species: Human
Health: 50
Special Ability: Palette Swap: Every 3 turns, roll a dice. Depending on the result, change the element of Painball to the resulting element.
1- Fire
2- Water
3- Earth
4- Air
5- Light
6- Dark
Def: 0
Speed: 5
Dodge: 7
Type: Normal
Weapon: Paint Brush
Attacks:
Brush Bash: Bashes the enemy on the noggin with a brush. (4 Normal Damage)
Paintball: Throws a massive wad of paint at the enemy. (6 Poison Damage, Range of 4)
Paint Barrier: Surrounds self with a wall of paint. (Def +1)
Transformations: None

Name: Merloco
Gender: Male
Species: Shaman
Health: 40
Special Ability: None
Def: 0
Speed: 4
Dodge: 8
Type: Magic
Weapon: Star Wand
Attacks:
Wand: Smacks the enemy with a wand. (3 Magic Damage)
Fireball: Shoots a fireball at the enemy. (7 Fire Damage, Range of 5)
Splash: Summons a massive bubble full of water over the enemy and slams it down on them. If their are any other enemies within a 2 tile radius of the enemy that was hit, then they recieve half damage. (6 Water Damage, Range of 4)
Bolt: Strikes enemies with a traveling bolt of lightning. It hits up to three enemies who are within range of the attack. (7 Electric Damage, Range of 3)
Transformations: Merluma: Changes the character into a Luma. Gives the following stats.
Health: 30
Special Ability: Luma Lander: Before this tranformation finishes,summons up to 3 Lumas onto the field. Transformation ends after 5
Def: 0
Speed: 7
Dodge: 6
Type: Space
Weapon: Magic
Attacks:
Star Bit Barrage: Pelts the enemy with Star Bits.(3 Rock Damage X 4, Range of 4)
Fling Star: Transforms into a Fling Star and catapults a nearby enemy. Roll a dice. Depending on the result, that is how many spaces the enemy gets thrown.
Star Spin Tackle: Tackles the enemy while spinning like a throw star. (7 Fighting Damage)

Name: Aya Brea
Gender: Female
Species: Human
Health: 60
Special Ability: Neo-Mitochondria: Heals this character every 5 turns with 2 HP
Def: 0
Speed: 4
Dodge: 8
Type: Normal
Weapon: Police Baton, 9mm Pistol
Attacks:
Baton: Bashes the enemy with a police baton. (6 Normal Damage)
Pistol: Shoots the enemy with a 9mm pistol. (6 Metal Damage, Range of 8 )
Power Shot: Blasts the enemy with Neo-Mitochondrial powers. (12 Elemental Damage, Range of 5)
Barrier: Surrounds herself with a barrier using her Neo-Mitochondrial powers. (Def +2 for 5 turns)
Transformations:
Liberation: Tranforms into a powerful, Neo-Mitochondria driven being. During this turn, she can teleport around the field 5 times during the same turn and deal 8 damage to anyone who is near her when she teleports. At the end of the turn, the tranformation wears off and she misses 2 turns. Once this has been used, it can not be used in the same battle.

Name: Jack Sparrow
Gender: Male
Species: Human
Health: 60
Special Ability: Witty Talk: Every 3 turns, roll a dice. Any enemy character who's speed is the same number as the result of the roll is paralyzed for 2 turns
Def: 0
Speed: 6
Dodge: 7
Type: Normal
Weapon: Saber and Musket
Attacks:
Saber: Slices the enemy with a saber. (6 Metal Damage)
Musket: Shoots the enemy with a musket. (4 Metal Damage, Range of 6)
What's that!?: Tricks the enemy into believing there is something behind them. If the enemy's speed is 6 or higher, then this doesn't work. If it does works, then it Confuses the enemy for 3 turns and Paralyzes them for 1.
Yoink: Can only be used after this character has used "What's That!?". Steals an item from an enemy who was hit with "What's That!?".
Transformations: None

Name: Princess Devilotte de Satan III, Xavier the Wizard, and Dave the Scientist
Gender: Female, Male, Male
Species: Human, Wizard, Human
Health: 75
Special Ability: None
Def: 0
Speed: 5
Dodge: 9
Type: Space
Weapon: Laser Rifle and Xavier's Cane
Attacks:
Laser Rifle: Shoot the enemy with a laser rifle. Roll a dice. If it lands on an even number, then the enemy is Burned. (6 Energy Damage, Range of 4)
Cane Bash: Smacks the enemy on the head with Xavier's cane. (4 Ground Damage)
Transformations:
Super-8: Devilotte pilots the Super-8 onto the battlefield and her stats change and/or increase.
Health +10
Special Ability: Uh oh...: After 5 turns, this tranformation wears off and this character loses 25 HP, but any enemy within a 5 tile range is hit with 15 Fire Damage.
Def +2
Speed +2
Dodge +1
Type: Metal
Weapons: Super-8 Drill, Ax, and Laser
Attacks:
Super-8 Laser: Shoots the enemy with the Super-8's laser arm. (8 Energy Damage, Range of 6)
Super-8 Drill: Strikes the enemy with the Super-8's drill arm. Pierces enemy's defense. (9 Metal Damage, Range of 2)
Super-8 Ax: Slash the enemy with the Super-8's ax arm. (11 Metal Damage, Range of 2)

Name: Succubus (Castlevania)
Gender: Female
Species: Succubus
Health: 75
Special Ability: Lust for Blood: Each time this character deals a super effective attack, she gains 5 HP from it.
Def: 0
Speed: 8
Dodge: 6
Type: Dark
Weapon: Vampire Fangs, Spike Wings, and other dark powers.
Attacks:
Seduce: Only works on Male characters. Paralyzes for 3 turns. Range of 3.
Vampire's Kiss: Bites a victim's neck and sucks their blood. If used on a character who was hit with "Seduce", then this attack is super effective. Gain HP equal to half the amount of damage dealt to the enemy. (5 Dark damage)
Spike Wing Stab: Stabs the enemy with spikes that shoot out from the wings. (6 Metal damage, Range of 5)
Triplets?: Summons two exact copies of self. Lasts for 5 turns.
Transformations: None


Last edited by The Illusory Reaper on Wed Jun 11, 2008 7:47 pm; edited 18 times in total
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Lava Yosh Starlet
Mega Member



Posts : 705
Join date : 2008-02-22
Age : 34
Location : Under that cardboard box, sharpening me knife

Character Registration Empty
PostSubject: Re: Character Registration   Character Registration Icon_minitimeTue Jun 03, 2008 1:20 pm

<<UMS>>
Name: Lava Yosh Starlet
Gender: Male
Species: Yoshi
Health: 45
Special Ability: Powers all allies of Light, Space, Time, and Rainbow-type with +2 Power and +1 Defense
Def: 0
Speed: 6
Dodge: 5
Type: Space
Weapon: Star Raider, star magic, psychokinesis
Attacks:
- Slash (Star Raider): Deals 6 Space damage. Rolls 1 die. The range with be equal to the result of the dice roll.
- Magma Breath: Deals 5 Fire damage. 7-space range. Rolls 1 die. If 5 or 6, petrifies the victim for 1 turn.
- Psychokinesis: Lifts victim into the air and slams him/her down. Deals fixed damage based on the foe's mass (HP/10 + Defense x 2). Can use on foes 5 spaces away. Rolls 1 die. If 1 or 2, moves the victim up to 2 spaces. If 3 or 4, moves him/her 4 spaces. If 5 or 6, moves him/her 6 spaces.
- Barrier: Rolls 2 dice. If result is 6, 7, or 8, boosts Defense by 1 for 2 turns. If 4, 5, 9, or 10, boosts Defense by 2 for 2 turns. If 2, 3, 11, or 12, boosts Defense by 4 for 2 turns.
Transformations:
- Galactic Lava: HP +10, Power +2, Defense +2; may add or subtract 1 or 2 from dice roll; harms enemies on contact with 5 damage

Name: Domino Tribal
Gender: Female
Species: Yoshi
Health: 40
Special Ability: Receives 2 less damage from Grass foes. Drains 2 HP with each hit.
Def: 0
Speed: 8
Dodge: 6
Type: Fighting
Weapon: Angelsoul, plant-based magic
Attacks:
- Slash (Angelsoul): Deals 5 Fighting damage. 1-space range. Ignores Defense.
- Sleep Pollen: Inflicts Sleep on foes in a 3-space range. Roll 1 die. If 1 or 2, Sleep lasts 1 turn. If 3 or 4, Sleep lasts 2 turns. If 5 or 6, Sleep lasts 3 turns.
- Poison Tongue: Deals 4 Poison damage. 3-space range. Victim suffers Poison status.
- Zanmato: Deals 3 Light damage. 2-space range. Ignores Defense. Gains 1 power for each 5 HP lost.
Transformations:
- Amazoness Domino: HP +10, Power+1, Dodge-1; HP drain is boosted to 4 per hit.

Name: Bahamut Aurorex
Gender: Male
Species: Dragon Familiar
Health: 50
Special Ability: Gains -1 Dodge when being attacked by Dark, Ghost, or Undead foe.
Def: 1
Speed: 4
Dodge: 7
Type: Light
Weapon: Dragonheart, light magic
Attacks:
- Slash (Dragonheart): Deals 6 Light damage. 1-space range.
- Laser: Deals 3 piercing Light damage. Unlimited range in a straight line.
- Dragon Bite: Rushes to any foe up to 2 spaces away and gnaws on him/her. Rolls 1 die. Number of bites dealt is equal to the result. Bites 1 and 2 deal 4 Dark damage, bites 3 and 4 deal 2, and bites 5 and 6 deal 1 damage.
- Mega Flare: Deals 8 Light damage to all foes in a 4-space radius up to 5 spaces away. Cannot be reused for 3 turns.

Name: Valkyrie Rouluna
Gender: Female
Species: Dragon Familiar
Health: 45
Special Ability:
Def: 0
Speed: 5
Dodge: 5
Type: Magic
Weapon: Lady Luck combat fan, dice bombs
Attacks:
- Shockwave: Deals 3 Wind damage to all foes in 3 adjacent directions. 2-space range.
- Dice Bomb: Deals Magic damage. 3-space range. Rolls 2 dice. If 6, 7, or 8, deal 2 damage. If 5 or 9, deals 3 damage. If 4 or 10, deal 4 damage. If 3 or 11, deal 5 damage. If 2 or 12, deal 7 damage.
- Roulette Arrow: Deals 3 Light damage. 5-space range. Roll 1 die. If 1, inflict Poison. If 2, inflict Paralysis. If 3, inflict Sleep.
- Rochambeau: With 1 adjacent foe, both roll 1 die. 1 or 2 equals Rock, 3 or 4 equals Paper, and 5 or 6 equals Scissors. If Valkyrie wins, the foe receives 8 damage. If Valkyrie loses, the foe regains 5 HP. If it turns into a draw, nothing happens.

Name: Fenrir Swiftak
Gender: Male
Species: Wolf Familiar
Health: 45
Special Ability: Takes 2 less damage from Wind and Earth.
Def: 0
Speed: 6
Dodge: 7
Type: Normal
Weapon: Claws, wind magic, earth magic
Attacks:
- Claw: Deals 3 Magic damage. Ignores Defense. 1-space range.
- Earthquake: Deals 5 Earth damage to all foes. 3-space range.
- Twister: Deals 4 Wind damage to all foes. 3-space range.
- Steal: Takes 1 item from a foe.

Name: Anubis IV
Gender: Male
Species: Jackal Familiar
Health: 50
Special Ability: If KOed, revive with full HP. Can only be used once.
Def: 0
Speed: 4
Dodge: 7
Type: Twilight
Weapon: Ankh Claws, light magic, dark magic, time magic
Attacks:
- Ankh Claws: Deals 2 hits of 3 Twilight damage. 1-space range.
- Luminesco: Deals 4 Light damage. 4-space range.
- Nottemizzo: Deals 5 Dark damage. 3-space range.
- Time Rift: Deals 3 Time damage to all foes. 1-space range. Roll 1 die. If 6, deal Immobilization for 1 turn.

<<POKEMON FANTAJI>>
Name: Eclipse
Gender: Male
Species: Lucario
Health: 40
Special Ability: Gains 1 Power per 9 HP lost.
Def: 1
Speed: 6
Dodge: 8
Type: Fighting
Weapon: His fists, lunar magic
Attacks:
- Lunar Shot: Deals 4 Space damage. 5-space range. Rolls 1 die. If 5 or 6, the victim can't move for 1 turn.
- Drain Punch: Deals 5 Fighting damage. 1-space range. Drains HP equal to half damage done.
- Light Screen: Blocks 4 damage from non-physical attacks striking Eclipse this turn.
- Aura Sphere: Deals 4 Light damage. 5-space range. Ignores Dodge.
Transformation:
- Lunae: If Niens is with Eclipse, they may fuse together into Lunae for 6 turns. During this time, Niens's Pokémon is withdrawn from the stage.

Name: Sunray
Gender: Female
Species: Lucario
Health: 40
Special Ability: Gains 1 Power per Defense point combined of the opposing team.
Def: 1
Speed: 7
Dodge: 7
Type: Fighting
Weapon: Her own fists, solar magic
Attacks:
- Solar Pulse: Deals 4 Light damage to all foes. 2-space range.
- Thunderpunch: Deals 5 Thunder damage. 1-space range.
- ExtremeSpeed: Moves 5 spaces and deals 3 Normal damage to every foe she hits. Ignores Defense.
- Iron Defense: Boosts Sunray's Defense by 3 for 2 turns.

Name: Starry
Gender: Male
Species: Riolu
Health: 35
Special Ability: Gains 2 Power for each foe alive.
Def: 0
Speed: 7
Dodge: 8
Type: Fighting
Weapon: His own fists, star magic
Attacks:
- Star Storm: Deals 4 Space damage to all foes. 2-space range.
- Wish: On the next turn, refill 7 HP to Starry and all allies.
- Shadow Claw: Deals 4 Ghost damage. 1-space range. Ignore Defense.
- Blaze Kick: Deals 5 Fire damage. 1-space range.

<<MARIO>>
Name: Paper Mario
Gender: Male
Species: Human
Health: 50
Special Ability: Gains either <Regen (3)>, <Dodge-2>, or <Counter> on the first 4 turns.
Def: 0
Speed: 5
Dodge: 7
Type: Normal
Weapon: Boots, hammer, Crystal Stars
Attacks:
- Jump: Deals 3 Fighting damage. Moves to target 3 spaces away.
- Hammer: Deals 6 Metal damage. 1-space range.
- Earth Tremor: Deals 4 Earth damage. Rolls 1 die. Space range is equal to result.
- Sweet Feast: Heals Paper Mario and allies within a 3-space range. Rolls 2 dice. If 6, 7, or 8, refill 4 HP. If 5 or 9, refill 7 HP. If 4 or 10, refill 10 HP. If 3 or 11, refill 13 HP. If 2 or 12, refill 15 HP.
Transformations:
- Mega Mario: HP +5, Defense +2; harms enemies on contact with 4 damage.

Name: Waluigi
Gender: Male
Species: Human
Health: 40
Def: 0
Speed: 6
Dodge: 6
Type: Normal
Weapon: Various sports gear, his long limbs
Attacks:
- Whirluigi: Moves 4 spaces. Deals 4 Wind damage to each foe his hits.
- Whiskered Eggplant. Deals 3 Poison damage and makes victim nauseous. 5-space range.
- Bob-omb: Deals 6 Explosive damage. 3-space range.
- Twist Dunk: Moves up to foe 2 spaces away and attacks. Deals 4 Water damage.

Name: Rosalina
Gender: Female
Species: Demi-Human
Health: 50
Special Ability: Grants all Light, Space, and Rainbow allies Def+1 and Speed+1.
Def: 0
Speed: 4
Dodge: 5
Type: Space
Weapon: Star magic
Attacks:
- Star Bit: Deals 4 Space damage. 5-space range. If it instead hits an ally, refills 4 HP.
- Star Spin: Deals 3 Light damage to all foes. 1-space range.
- Star Shield: Rolls 1 die. If 1, 2, or 3, raises Defense by 1 for 2 turns. If 4 or 5, raises Defense by 2 by 2 turns. If 6, raises Defense by 4 for 2 turns.
- Comet Rush: Rushes 3 spaces. Deals 5 Fighting damage to each foe she hits.

Name: Luigi
Gender: Male
Species: Human
Health: 45
Def: 0
Speed: 6
Dodge: 6
Type: Normal
Weapon: Boots, hammer, Thunderhand, Poltergust 3000
Attacks:
- Jump: Deals 3 Fighting damage. Moves to target 3 spaces away.
- Hammer: Deals 6 Metal damage. 1-space range.
- Thunderhand: Deals 5 Thunder damage. 1-space range.
- Poltergust 3000: Deals 4 Wind damage and pushes target 2 spaces back. 3-space range. Super-effective on Ghost foes.

Name: Wario
Gender: Male
Species: Human
Health: 50
Def: 0
Speed: 3
Dodge: 9
Type: Fighting
Weapon: Fists, jaws, gas
Attacks:
- Shoulder Bash: Deals 6 Fighting damage. 1-space range.
- Chomp: Deals 5 Dark damage. 1-space range. Roll 1 die. If 5 or 6, throw victim 2 spaces away.
- Wario Bike: Deals 4 Steel damage 3 spaces forth to any foe Wario hits in a straight line.
- Wario Waft: Deals 2 Poison damage to all foes. 2-space range. For each turn unused, gain 1 Power, capping at 8 damage. After use, set back to 2.
Transformations:
- Wario-Man: HP +5, Def +1, Speed +4, Dodge -3

Name: Dimentio
Gender: Male
Species: Mage
Health: 50
Def: 0
Speed: 6
Dodge: 5
Type: Magic
Weapon: Dimensional magic
Attacks:
- Magic Ray: Deals 6 Magic damage. 4-space range.
- Blast Box: Deals 5 Fire damage. 2-space range. Roll 1 die. Move the victim a number of spaces equal to the result.
- Deceit: Redirect the next attack to Dimentio to any target 2 spaces away. Can't be reused next turn.
- Brainwash: Takes control of 1 foe 3 spaces away for 2 turns. While doing so, Dimentio cannot move.

<<MOTHER/EARTHBOUND>>
Name: Lucas
Gender: Male
Species: Human
Health: 40
Special Ability: Resistant to Dark attacks.
Def: (0-2) Determines how much damage is taken off an attack.
Speed: (1-10) Determines who goes first, and if the person is able to run away if necessary.
Dodge: (5-10) The time in between turns in which the character dodges an attack.
Type: Normal
Weapon: PSI
Attacks:
- PK Love: Deals 4 Light damage to all foes. 2-space range.
- PK Lifeup: Refills 10 HP to Lucas or any ally 3 spaces away.
- PK Shield Omega: Boosts Defense of Lucas and all allies 3 spaces away for 2 turns. Rolls 1 die. If 1 or 2, boost Defense by 1. If 3 or 4, boost Defense by 2. If 5 or 6, boost Defense by 3.
- PK Fire: Deals 5 Fire damage. 3-space range.

<<THE WORLD ENDS WITH YOU>>
Name: Neku Sakuraba
Gender: Male
Species: Human
Health: 45
Special Ability: (Something special that your character can do during a battle)
Def: 0
Speed: 6
Dodge: 6
Type: Elemental
Weapon: Psych pins
Attacks:
- Pyrokinesis: Deals 5 Fire damage to all foes. 3-space range.
- Psychokinesis: Lifts victim into the air and slams him/her down. Deals fixed damage based on the foe's mass (HP/10 + Defense x 2). Can use on foes 5 spaces away. Rolls 1 die. If 1 or 2, moves the victim up to 2 spaces. If 3 or 4, moves him/her 4 spaces. If 5 or 6, moves him/her 6 spaces.
- Thunderbolt: Deals 3 hits of 4 Thunder damage on given foes. 4-space range.
- Cure Drink: Refills up to 50% of Neku's or ally's HP. Can only be used 4 times per battle.

Name: Shiki Masaki
Gender: Female
Species: Human
Health: 35
Special Ability: Can counter 3 damage to any foes attacking from behind.
Def: 0
Speed: 7
Dodge: 7
Type: Normal
Weapon: Mr. Mew
Attacks:
- Mr. Mew Slash: Deals 4 Normal damage. Ignore up to 2 Defense. 2-space range.
- ESP Trick: Try to guess the dice roll, then roll 1 die. If guess is correct, boost Shiki's Power by 1 for 4 turns. If guess is 1 number off, boost her Power by 1 for 2 turns. If guess is 2 numbers off, boost her Power by 1 for 1 turn.
- Psychokinesis: Lifts victim into the air and slams him/her down. Deals fixed damage based on the foe's mass (HP/10 + Defense x 2). Can use on foes 5 spaces away. Rolls 1 die. If 1 or 2, moves the victim up to 2 spaces. If 3 or 4, moves him/her 4 spaces. If 5 or 6, moves him/her 6 spaces.
- Mr. Mew Rush: Deals 4 hits of 4 Space damage to given foes. 3-space range.
Transformations: (Limited to two.) If a character Transforms, their attack, health, and/or defense goes up a little.

Name: Joshua
Gender: Male
Species: Human?
Health: 40
Special Ability: Immune to Ground.
Def: 0
Speed: 4
Dodge: 6
Type: Space
Weapon: Psychokinesis
Attacks:
- Junk: Deals 5 Metal damage. 4-space range.
- Light Pillar: Deals 5 Light damage to all foes. 2-space range.
- Teleport: Moves 4 spaces away.
- Ice Meteor: Deals 3 hits of 4 Ice damage to given foes. 3-space range.
Transformations:
- The Composer: HP +10, Power +3

Name: Beat
Gender: Male
Species: Human
Health: 40
Special Ability: Each turn, rolls 2 die. If the two match, Beat gains 2 Power next turn.
Def: 0
Speed: 5
Dodge: 8
Type: Fighting
Weapon: Skateboard
Attacks:
- Tackle: Goes up to foe 2 spaces away and deals 6 Fighting damage.
- Board Slam: Deals 4 Wind damage. 2-space range.
- Summon Rhyme: Rhyme's Noise comes and strikes a foe in a 3-space range. Deals 5 Twilight damage.
- Dark Rush: Goes up to foe 2 spaces away and deals 5 Dark damage.

Name: Sho Minamimoto
Gender: Male
Species: Reaper
Health: 60
Def: 0
Speed: 6
Dodge: 7
Type: Twilight
Weapon: Reaper magic
Attacks:
- Sine!: Deals 5 Twilight damage to all foes. 3-space range.
- Cosine!: Deals 6 Dark damage to all foes. 1-space range.
- Tangent!: Deals 7 Space damage in a straight line. 4-space range.
- Infinity!: Deals 6 Fighting damage. 2-space range.
Transformations:
- Taboo Minamimoto: After being KOed, revive Sho Minamimoto with half max HP with Power +2 and Defense +1.


Last edited by Lava Yosh Starlet on Wed Jun 04, 2008 3:49 pm; edited 3 times in total (Reason for editing : Adding more characters)
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PostSubject: Re: Character Registration   Character Registration Icon_minitimeTue Jun 03, 2008 4:19 pm

Apparently, there's a post size limit, so...

<<METAL GEAR SOLID>>
Name: Solid Snake
Gender: Male
Species: Human
Health: 50
Special Ability: Resistant to Freezing.
Def: 0
Speed: 4
Dodge: 6
Type: Fighting
Weapon: SOCOM, M9, Stinger missiles
Attacks:
- SOCOM: Deals 4 Metal damage. Ignores Defense. Unlimited range.
- Chokehold: Deals 6 Fighting damage. 1-space range. Rolls 1 die. If 4, 5, or 6, victim cannot move for 1 turn. This can't be reused on a foe that's already unconscious from this move.
- M9: Deals 1 Metal damage. Ignores Defense. Inflicts Sleep. Unlimited range. Rolls 1 die. If 1, 2, or 3, Sleep lasts 1 turn. If 4 or 5, Sleep lasts 2 turns. If 6, Sleep lasts 3 turns.
- Stinger Missile: Deals 7 Explosive damage. 8-space range. Can't be reused for 2 turns.

Name: Revolver Ocelot
Gender: Male
Species: Human
Health: 60
Special Ability: After attacking 6 times, Revolver Ocelot can't use attacks for 2 turns.
Def: 0
Speed: 5
Dodge: 7
Type: Normal
Weapon: Colt single action army
Attacks:
- Pierce Shot: Deals 5 Steel damage. 4-space range. Ignores Defense.
- Clever Shot: Deals 5 Steel damage. 4-space range. Never misses.
- Long Shot: Deals 5 Steel damage. 6-space range.
- Power Shot: Deals 7 Steel damage. 2-space range.

Name: Psycho Mantis
Gender: Male
Species: Human
Health: 55
Special Ability: (Something special that your character can do during a battle)
Def: 0
Speed: 4
Dodge: 5
Type: Elemental
Weapon: Psychokinesis, telepathy
Attacks:
- Psychokinesis: Lifts victim into the air and slams him/her down. Deals fixed damage based on the foe's mass (HP/10 + Defense x 2). Can use on foes 5 spaces away. Rolls 1 die. If 1 or 2, moves the victim up to 2 spaces. If 3 or 4, moves him/her 4 spaces. If 5 or 6, moves him/her 6 spaces.
- Frighten: Deals 4 Ghost damage to all foes. 3-space range.
- Deceit: Redirect the next attack to Psycho Mantis to any target 2 spaces away. Can't be reused next turn.
- Brainwash: Takes control of 1 foe 3 spaces away for 2 turns. While doing so, Psycho Mantis cannot move.

<<LEGEND OF ZELDA>>
Name: Toon Link
Gender: Male
Species: Human (Hylian)
Health: 40
Special Ability: (Something special that your character can do during a battle)
Def: 0
Speed: 6
Dodge: 8
Type: Normal
Weapon: Phantom Sword, Hero's Bow, Boomerang, Wind's Requiem
Attacks:
- Slash (Phantom Sword): Deals 5 Metal damage. 1-space range. Super-effective on Ghost and Undead enemies.
- Hero's Bow: Deals 3 Metal damage. 5-space range. If it hits foe in the back, foe will be stunned for 1 turn.
- Boomerang: The boomerang takes a path of up to 9 spaces. Deals 4 Normal damage to each foe it hits in that path.
- Wind's Requiem: Deals 1 Wind damage to all foes, and pushes them 1 space in one direction.

<<FINAL FANTASY>>
Name: Vivi Orunitia
Gender: Male
Species: Black Mage
Health: 35
Special Ability: Each turn, roll 1 die. If 5 or 6, may use 2 spells.
Def: 0
Speed: 4
Dodge: 6
Type: Elemental
Weapon: Black Magic
Attacks:
- Fire: Deals 4 Fire damage. 3-space range.
- Blizzard: Deals 4 Ice damage. 3-space range.
- Thunder: Deals 4 Thunder damage. 3-space range.
- Water: Deals 4 Water damage. 3-space range.

Name: Zidane Tribal
Gender: Male
Species: Genome
Health: 45
Def: 0
Speed: 7
Dodge: 6
Type: Normal
Weapon: Daggers, thievery skills
Attacks:
- Slash (Daggers): Deals 2 hits of 3 Steel damage. 1-space range.
- Steal: Takes 1 item from foe
- Use: Use any 1 item in possession.
- Sacrifice: Give up all HP to fully heal 1 ally

<<KINGDOM HEARTS>>
Name: Sora
Gender: Male
Species: Human
Health: 45
Def: 0
Speed: 5
Dodge: 7
Type: Normal
Weapon: Keyblade, magic
Attacks:
- Slash (Keyblade): Deals 5 Light damage. 1-space range.
- Fire: Deals 4 Fire damage to all foes. 2-space range.
- Stop: Deals 3 Time damage. 2-space range. Roll 1 die. If 5 or 6, deal Immobilization for 1 turn.
- Curaga: Refills 10 HP to Sora and all allies 3 spaces away. Can't reuse this for 2 turns.
Transformations:
- Master Sora: Speed +2, Dodge -1; can do 2 attacks per turn.

<<YOUTUBE>>
Name: Mr. Volcano
Gender: Male
Species: Volcano (durr)
Health: 50
Special Ability: Cannot move. Takes up a 2x2 square.
Def: 2
Speed: 0
Dodge: 9
Type: Earth
Weapon: Water
Attacks:
- Rock Punch: Deals 6 Earth damage. 1-space range.
- Water Gusher: Deals 5 Water damage to ally foes. 2-space range.
- Rehydrate: Refills 15 HP of 1 ally 1 space away.
- Shout: Deals 3 Wind damage to all foes. 2-space range. Roll 1 die. If 5 or 6, foes struck become paralyzed.

So, I guess Mr. Volcano is like a base.

<<NEW!>>
Name: Count Bleck
Gender: Male
Species: Ancients descendent
Health: 80
Special Ability: Resistant to Dark attacks.
Def: 0
Speed: 6
Dodge: 6
Type: Magic
Weapons: Wand, Dark Prognosticus
Attacks:
- Dark Spell: Deals 5 Magic dmg. 6-space range.
- The Void: Draws all foes 4 spaces closer to Count Bleck. Then, any foes 2 spaces away from him receive 6 Dark dmg.
- Gravity: Deals fixed damage (HP/10 + Def x 2) to all foes 4 spaces away.

Name: Tippi
Gender: Female
Species: Pixl
Health: 30
Special Ability: When allied with Count Bleck, Tippi regains 2 HP each turn
Def: 0
Speed: 5
Dodge: 7
Type: Rainbow
Weapons: N/A
Attacks:
- Elaborate: Boosts 1 ally's Defense by 1 for the rest of the battle. Can't be reused on allies already affected by this.
- Secret: Deals fixed dmg (Spd + (10 - Ddg)) to 1 foe. 5-space range. Never misses.
- Teleport: Moves Tippi or 1 ally to another spot.
- Radiance: Deals 4 Light dmg to all foes. 3-space range.

Name: Niens McGotcha
Gender: Male
Species: Human
Special Ability: Can take up a turn to switch out his Pokémon on the field.
Transformation:
- Lunae: If Eclipse is with Niens, they may fuse together into Lunae for 6 turns. During this time, Niens's Pokémon is withdrawn from the stage.

Name: Niens's Noctowl
Gender: Female
Species: Noctowl
Health: 40
Special Ability: Immune to Sleep and other statuses of the like.
Def: 0
Speed: 6
Dodge: 6
Type: Wind
Weapon: Talons, psychic powers
Attacks:
- Foresight: Turns off affected foes' Dodge stat for 3 turns. 3-space radius.
- Confusion: Deals 4 Space dmg to all foes. 2-space radius.
- Fly: Leaves the arena for 1 turn, then moves up to 3 spaces and deals 4 Wind damage to inflicted foe.

Name: Niens's Vespiquen
Gender: Female
Species: Vespiquen
Health: 45
Special Ability: Any foe that attacks Vespiquen loses 1 Power for the rest of the battle. Does not affect those who are already affected.
Def: 0
Speed: 5
Dodge: 5
Type: Wind
Weapon: Combee minions
Attacks:
- Attack Order: Deals 5 Fighting damage to all foes. 2-space radius.
- Defend Order: Boosts Defense by 2. Roll 1 die. If 1 or 2, boost lasts 1 turn. If 3 or 4, boost lasts 2 turns. If 5 or 6, boost lasts 3 turns.
- Heal Order: Roll 1 die. If 1, 2, or 3, restore up to 10% of Vespiquen's HP. If 4 or 5, restore up to 25% of Vespiquen's HP. If 6, restore up to 50% of Vespiquen's HP.

Name: Niens's Pikachu
Gender: Male
Species: Pikachu
Health: 40
Special Ability: Can walk on water.
Def: 0
Speed: 7
Dodge: 6
Type: Thunder
Weapon: Surfboard, electricity
Attacks:
- Surf: Deals 4 Water damage in 3 adjacent directions. 3-space range.
- Thunderbolt: Deals 6 Thunder damage. 4-space range.
- Grass Knot: Deals fixed Grass damage (HP/10 + Def x 2) to foe 1 space away and throws him/her 1 space back.

Name: Niens's Marowak
Gender: Female
Species: Marowak
Health: 45
Special Ability: Can phase through solid objects.
Def: 1
Speed: 5
Dodge: 7
Type: Earth
Weapon: Bone weapon, ghost powers
Attacks:
- Bonemerang: Takes a path of up to 9 spaces. Deals 4 Earth damage to each foe it hits in that path.
- Ice Beam: Deals 4 Ice damage in a straight 5-space line. Roll 1 die. If 5 or 6, all foes struck are Frozen for 1 turn.
- Shadow Strike: Roll 1 die. If 4 or up, hide from the arena for 1 turn, then move up to 4 spaces to a foe and deal 9 Ghost dmg. If under 4, do nothing.

Name: Niens's Gallade
Gender: Male
Species: Gallade
Health: 45
Special Ability: Can jump over a 1-space-wide hazard with 1 space of movement.
Def: 0
Speed: 6
Dodge: 6
Type: Fighting
Weapon: Elbow blades
Attacks:
- Psycho Cut Deals 5 Space dmg. 2-space range.
- Poison Jab: Deals 4 Poison dmg. 2-space range. Roll 1 die. If 5 or 6, victim gets Poisoned for 5 turns.
- Attract: Afflicts all female foes. Affected targets cannot harm male characters. Roll 1 die. If 1, 2, or 3, the effect lasts 1 turn. If 4 or 5, the effect lasts 2 turns. If 6, the effect lasts 3 turns.

Name: Lunae
Gender: Male
Species: Human/Lucario
Health: 70
Special Ability: Can hover over any obstacle.
Def: 1
Speed: 7
Dodge: 5
Type: Space
Weapon: Spikes on hands, cosmic powers
Attacks:
- Lunar Void: Deals 8 Space dmg to all foes. 3-space range.
- Star Dance: Boosts Power and Defense of Lunae and allies for 2 turns. Roll 2 dice. If the first die is 1, 2, or 3, Power is boosted by 1. If 4 or 5, Power is boosted by 2. If 6, Power is boosted by 3. If the second die is 1, 2, 3, or 4, Defense is boosted by 1. If 5 or 6, Defense is boosted by 2.
- Drain Punch: Deals 6 Fighting dmg. 2-space range. Lunae's HP is refilled by half the damage done.
- Heart Swap: Switches spots with any character, friend or foe.


Last edited by Lava Yosh Starlet on Wed Jun 04, 2008 4:13 pm; edited 2 times in total
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Age : 28
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PostSubject: Re: Character Registration   Character Registration Icon_minitimeTue Jun 03, 2008 8:22 pm

Lava, Karasz already has Luigi.

Name: Darkling
Gender: Male
Species: Unknown, most likely human
Health: 70
Special Ability: Minions (Summons Moon Knights, Shy Guys, and Antis to attack)
Def: 1
Speed: 5
Dodge: 6
Type: Dark
Weapon: Acerbus Unus
Attacks: KO Slash, (One Hit KO. Can only be used once during a battle, and takes 3 to charge.) Energy Drain (Steals one enemy attack, which replaces this one. Also steals a little health), Fly (Flies into the air. All attacks for one turn miss him.), Dark Orb (Ranged. Shoots in a straight line to hit enemies 8 to 1 tiles away.)
Transformations: Archdevil Darkling. Type becomes Twilight. KO Slash now only takes Two turns to charge. Energy Drain Steals a lot more health and two attacks, replacing the one. Fly becomes teleport. Dark Orb becomes Twilight beam, which hits all tiles in front of him in a straight line.
God Darkling. Type Becomes Elemental, Twilight, and Time. KO Slash only takes one turn to charge. Energy Drain drains loads of health, but no attacks are taken. Teleport becomes Time Stop. Everyone except Darkling is frozen for two turns. Twilight Beam becomes Fusion Blast.
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PostSubject: Re: Character Registration   Character Registration Icon_minitimeTue Jun 03, 2008 9:12 pm

Name: Nomic
Gender: Female
Species: Shygirl
Health: 65
Special Ability: Can enchant her fists and feet for +3 to every attack
Def: 0
Speed: 6
Dodge: 5
Type: Magic
Weapon:Fists, Feet
Attacks:
Combo, hits 5 times for 1 dmg each. Special only effects for +1
Rainbow Energy, Heals for 7 dmg
Megaton Kick, 5 dmg, stuns for one turn if 7 feet or under
Smash Attack, Shyburst, 30 dmg, giant turrent of energy from fists, leaves Nomic stunned for match.
ref:
Character Registration Shygirl
Name: Sanon
Gender: Male
Species: Boo Luma
Health: 40
Special Ability: As a boo, can go invisible for 3 turns
Def: 0
Speed: 4
Dodge: 8
Type: Ghost
Weapon: Ice Magic
Attacks: Outsmart, enemy is outsmarted and can't attack this turn
Boo Ice, shards of ice shoot around Sanon, going in all 8 directions, 5 dmg each
Ice Bullet, 7 shards of ice fly out at amazing speeds infront of Sanon, 1 dmg each
Smash, The Dogs of War, 4 Wolves of Ice jump forward from the ground, surrounding then attacking the enemy, 5 dmg each.
ref:
Character Registration Boo2
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PostSubject: Re: Character Registration   Character Registration Icon_minitimeTue Jun 03, 2008 10:52 pm

Koopakirby wrote:

WIPS(Will finish, just claiming):
Bowser
Ness
Link
Master Hand
Karasica
Dim
Porky Minch
Giygas
King Dedede
Dark Matter
Bowser Jr
Koopa Bros.

You Can't claim (aka call a character.) If someone beats you to it, that's your problem.

So yeah.

Link
Gender: Male
Species: Human
Health: 60
Special Ability: Triforce of Courage (Speed Goes Up)
Def: 0
Speed: 9
Dodge: 5
Type: Fighting
Weapon: Master Sword
Attacks: Roll (rolls into a person up to two tiles away.) Spin Slash (hits everyone within a one-tile radius), Shield (blocks an attack for one turn), Fairy (Replenishes Health).
Transformations: None.

Zelda
Gender: Female
Species: Human
Health: 50
Special Ability: Triforce of Wisdom (Defense goes up)
Def: 0
Speed: 5
Dodge: 7
Type: Magic
Weapon: Light Arrows
Attacks: Light Arrow (Hits up to 6 tiles in front of her), Nayru's Love (I think that's what its called...hits everyone within a one tile radius.), Din's Fire (sets a person Aflame, dealing damage until the flame dies out.), Teleport (Teleports to a random Spot)
Trans.: None.

Indiana Jones
Gender: Male
Species: Human
Health: 70
Special Ability: Why'd it have to be Snakes?! (Snakes surround one of Indy's enemies. Meanwhile, Indy flees to the wall opposite the Snakes.)
Speed: 8
Dodge: 5
Type: Fighting
Weapons: Whip
Attacks: Wrap (wraps the opponent in his whip, rendering them motionless). Whip (Hits the foe within a two-tile radius, damages them, then pulls them to Indy.), Swing (swings two tiles away), Steal (steals the foe's weapon using his whip.)
Trans.: None.
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PostSubject: Re: Character Registration   Character Registration Icon_minitimeTue Jun 03, 2008 11:44 pm

Hope these are alright...

Name: Sockie
Gender: Male
Species: Sockonian
Health: 75
Special Ability: None
Def: 0
Speed: 5
Dodge: 6
Type: Sock Normal
Weapon: Sock Hammer.
Attacks: Sock Hammer (whacks opponent within one tile radius with white hammer), Sock Blast (blasts opponents within six tile radius with sock-shaped blast),
Transformations: None.

Name: Sonic the Hedgehog
Gender: Male
Species: Hedgehog
Health: 65
Special Ability: None
Def: 1
Speed: 10
Dodge: 5
Type: Normal
Weapons: None.
Attacks: Spindash (rolls up into ball and spins into all opponents within six tile radius), Homing Attack (rolls up into ball and homes in on opponent within one tile radius), Blue Tornado (confuses one opponent with within 4 tile radius)
Transformation: Super Sonic (As SS, his HP goes up to 90, his defense goes up to 6, and his attack doubles. Can only turn into him for 5 turns.)

Name: Miles "Tails" Prower
Gender: Male
Species: Fox
Health: 55
Special Ability: Flight (Tails is always flying in the air, preventing attacks that would usually hit a person within one tile from hitting him)
Def: 1
Speed: 8
Dodge: 7
Type: Air
Weapons: His tails?
Attacks: Tail Whack (Tails whacks opponent in one tile radius with his tails), Spindash (Tails rolls up into ball and spins into opponents within six tile radius), Tornado (Tails calls his bi-plane, the Tornado, which shoots at opponents within six tile radius of Tails before flying away. He can only do this once every 5 five turns)

Name: Knuckles the Echidna
Gender: Male
Species: Echidna
Health: 60
Special Ability: None
Def: 1
Speed: 6
Dodge: 8
Type: Normal
Weapons: His claws.
Attacks: Shovel Claws (Knuckles slashes opponent in one tile radius with his claws), Spindash (Knuckles rolls up into ball and spins into opponent within six tile radius), Dig (Knuckles buries himself underground, protecting himself from any attacks for 1 turn. However, he also can't move)

Name: Amy Rose
Gender: Female
Species: Hedgehog
Health: 55
Special Ability: None
Def: 1
Speed: 9
Dodge: 7
Type: Normal
Weapons: Piko Piko Hammer.
Attacks: Hammer Smash (Amy whacks an opponent within one tile radius with her hammer), Tears (Amy cries, increasing her defense for 5 turns),

Name: Metal Sonic
Gender: Male
Species: Robotic Hedgehog
Special Ability: None
Health: 60
Def: 2
Speed: 10
Dodge: 6
Type: Metal
Weapons: Erm...claws?
Attacks: Chest Beam (Metal Sonic blasts opponent within one tile radius via a beam from his chest), Spindash (Rolls up into ball and hits opponent within six tile radius), Reapair (Metal Sonic heals himself), Copycat (Metal Sonic copies an opponent's attack for the rest of the battle)

Name: Fang the Sniper (AKA Nack the Weasel)
Gender: Male
Species: Weasel
Special Ability: None
Health: 60
Def: 0
Speed: 6
Dodge: 6
Type: Normal
Weapons: Gun, tail.
Attacks: Cork Shot (Fang fires an exploding cork at an opponent within a six tile radius), Tail Whip (Fang whacks an opponent in a one tile radius with his tail), Tail Spring (Fang hops high into the air with his tail, keeping him safe from harm for 1 turn)

Name: Bean the Dynamite Duck
Gender: Male
Species: Duck
Special Ability: None
Health: 55
Def: 0
Speed: 7
Dodge: 6
Type: Normal
Weapons: Bombs.
Attacks: Bomb Toss (Bean throws a bomb at an opponent within a six tile radius), Peck (Bean pecks an opponent within a one tile radius)

Name: Bark the Polar Bear
Gender: Male
Species: Polar Bear
Special Ability: None
Health: 55
Def: 1
Speed: 2
Dodge: 2
Type: Normal
Weapons: None.
Attacks: Punch (Bark punches an opponent within a one tile radius), Flatten (Bark squishes an opponent within a one tile radius, stunning them for one turn), Rock Throw (Bark picks up a rock and throws it at an opponent within a four tile radius)


Last edited by Sockie on Wed Jun 04, 2008 9:38 pm; edited 3 times in total
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Lava Yosh Starlet
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PostSubject: Re: Character Registration   Character Registration Icon_minitimeWed Jun 04, 2008 1:44 pm

Emperor Bweemeister wrote:
Lava, Karasz already has Luigi.
You sure? I think I beat him to it...

@Sockie: Dodge can't be lower than 5. And base Defense can't be higher than 2.


Last edited by Lava Yosh Starlet on Wed Jun 04, 2008 2:09 pm; edited 2 times in total (Reason for editing : Correcting Sockie on Dodge stat)
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PostSubject: Re: Character Registration   Character Registration Icon_minitimeWed Jun 04, 2008 3:07 pm

Fixed. And Lava, you do know dice rolls decide how much damage an attack does, right? And if you do, there's really no point to putting how much damage an attack does. >_>
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Lava Yosh Starlet
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PostSubject: Re: Character Registration   Character Registration Icon_minitimeWed Jun 04, 2008 3:11 pm

@Sockie: ??? Odd, Karasz and Bwee didn't say that about me and/or Illusory (and he did damage stats before me).
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PostSubject: Re: Character Registration   Character Registration Icon_minitimeWed Jun 04, 2008 3:14 pm

Well, that's how they're doing it in the practice battle. (and some other ones, I think)
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Lava Yosh Starlet
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PostSubject: Re: Character Registration   Character Registration Icon_minitimeWed Jun 04, 2008 3:17 pm

@Sockie: ...Maybe it's a matter of preference between users?
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PostSubject: Re: Character Registration   Character Registration Icon_minitimeWed Jun 04, 2008 4:36 pm

Lava Yosh Starlet wrote:
@Sockie: ...Maybe it's a matter of preference between users?

Well, I guess you can play either way.
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PostSubject: Re: Character Registration   Character Registration Icon_minitimeWed Jun 04, 2008 4:55 pm

WIPS deleted.

King Dedede
Gender: Male
Species: Penguin
Health: 70
Special Ability: King of the Waddle Dees(Can summon 2 Waddle Dees to assist him in battle)
DEF: 1
Speed: 4
Dodge: 8
Type: Fighting
Weapons: Hammer
Attacks:
-Hammer Bash: Swings his mighty mallet
-Jet Hammer: Activates a rocket system and his Hammer that takes 1 turn to charge and unleashes a mighty and powerful blow
-Super Dedede Jump: Jumps high and comes down, damaging anything in a 2 panel radius.
-Inhale and Spit: Inhales enemy, hurting it, and then spits it out where it will fly into a wall.
Transformations:
-Dark Dedede: When Dark Matter Uses possess on Dedede he turns into this. He is fully healed and gets a whole new set of attacks along with flight
------Dark Hammer: A basic Hammer attack that sends out a shockwave with a 3 panel radius.
------Belly Chomp: A large mouth appears on stomach and runs forward, trying to bite things.
------Black Orb: Shoots Black Orbs from an Eye on the stomach, hits three times
------Belly Flop: Falls onto opponent, flattening them

Whispy Woods
Gender: Male
Species: Tree
Health: 60
Special Ability: Immobile(Can't move, takes up 2X2 sqaure)
DEF: 1
Speed: 0
Dodge: 10
Type: Grass
Weapons: Apples, Roots, Gordos
Attacks:
-Apple Drop: Drops Apples from branches. Hits everything in 3 sqaure radius. Roll a dice to see if the Attack is actually dropping a Gordo, which does twice damage. 4 or under is apple, above is a Gordo
-Root: Hits you with a Root, 7 panel range
-Air Puff: Spits air, Projectile Attack, hits three times
-Whispy Jr.: Summons a mobile Whispy Jr.
Transformations:
-Angry Whispy: After half of his health has been depleted, he can move.

Master Hand
Gender: Male
Species: Hand
Health: 100
Special Ability: Large(Takes up a 2x2 panel)
Def: 1
Speed: 8
Dodge: 7
Type: Fighting/Magic
Weapons: None
Attacks:
-Smack: Hits foe hard
-Lasers: Shoots 5 lasers from finger tips, hits 5 times
-Bullet: Fires round of bullets, Hits three times
-Finger Poke: Pokes target
Transformations: None

Dark Matter
Gender: Male
Species: Dark creature
Health: 80
Special Ability: Evil Stare(Target's Defense is hafled)
Def: 0
Speed: 8
Dodge: 7
Type: Dark
Weapons: None
Attacks:
-Laser Cannon: Fires a large laser blast at enemy
-Dark Mattle Tackle: Bashes the enemy
-Possess: Steals 10 HP from target(If above 3 on roll)/Triggers transformation on specific characters.
Transformations:
-Dark Swordsman: Def goes up, New move added.
------Sword Swipe: Swipes with Dark blade, Hits twice
-0^2: Plus 1 Def, 2 Speed, New move.
------Obliteration Beam: Range of....The entire row......Shoots a large beam.

Giygas(EB)
Gender: Male
Species: All-Mighty Idiot(Alien)
Health: 90
Special Ability: He IS the Evil Power(No Marker, attacking nothing hurts him)
Def: 0
Speed: 0
Dodge: 8
Type: Space/Dark/Twilight
Weapons: He sort of is one
Attacks:
-Ness.......:Strikes foe with lightning
-I feel...ha...p..p...y......:Sets foe ablaze
-Ungraspable Attack: Squeezes foe with PSI powers
-Corruption: Envokes Confused state on target
Transformations: None

Stupid Little Drill Tank (Eggman)
Gender: Male
Species: Human
Health: 60
Special Ability: Drill(Hurts on Contact)
Def: 2
Speed: 9
Dodge: 6
Type: Metal
Weapons: Itself
Attacks:
-Drill Ram: Runs you down, Attacks entire lane, moves you to opposite end.
-Power Hammer: Hammer That comes out of it to squish you.
-Robot Cohorts: Summons Robot allies.
Transformations: None

Cutman
Gender: N/A
Species: Robot
Health: 50
Special Ability: Scissors (Not effected by jumps)
Def: 1
Speed: 6
Dodge: 8
Weapons: Rolling Cutter
Attacks:
-Rolling Cutter: Throws scissors, Hits twice
-Cutman Ram: Headbuts target
-Stomp: Stomps on target
Transformations: None


Last edited by Koopakirby on Wed Jun 04, 2008 10:53 pm; edited 4 times in total
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Sockie
Star-Wanna Be
Star-Wanna Be



Posts : 12346
Join date : 2007-10-18

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PostSubject: Re: Character Registration   Character Registration Icon_minitimeWed Jun 04, 2008 7:28 pm

Emperor Bweemeister wrote:
Lava Yosh Starlet wrote:
@Sockie: ...Maybe it's a matter of preference between users?

Well, I guess you can play either way.

But wouldn't it be totally unfair if a person who uses the "dice method" and a person who uses the "set damage method" battled each other?
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Sylux
Admin
Admin
Sylux


Posts : 10031
Join date : 2007-08-28
Age : 28
Location : My chairrr

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PostSubject: Re: Character Registration   Character Registration Icon_minitimeWed Jun 04, 2008 7:31 pm

One would have to switch over.
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Alexander von Koopa
just FALCO' PAAAUUUUUUUUNCH'd your post!
Alexander von Koopa


Posts : 8616
Join date : 2008-01-21
Age : 115
Location : Where I am

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PostSubject: Re: Character Registration   Character Registration Icon_minitimeWed Jun 04, 2008 7:38 pm

I use a mixture of the two, if that helps.
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Nega Koopakirby
Ultra Member
Nega Koopakirby


Posts : 4268
Join date : 2007-08-25
Location : I can change my name too!

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PostSubject: Re: Character Registration   Character Registration Icon_minitimeThu Jun 05, 2008 10:00 pm

Bowser Jr.
Gender: Male
Species: Koopa
Health: 50
Special Ability: Airship Armada(Summons Airship that will bombard the level with Bullet Bills)
Def: 1
Speed: 4
Dodge: 7
Type: Normal
Weapons: Magic Paintbrush, Ball n' Chain
Attacks:
-Paint Shoot: Shoots Paint from Paintbrush
-Fireball: Spits fireball at enemy.
-Ball n' Chain Slam: Slams ball and Chain down, 3 panel range
Tranformations:
-Shadow Mario: Becomes a Shadowy Version of Mario, Speed increaes by one and attacks change
------Shadow Jump: Jumps on enemy
------Paint Shoot: Shoots Paint from Paintbrush
------"M": Draws M on panel. If anyone steps on the panel they will take damage, then it will be destroyed.
------Paintbrush Smack: Smacks Target with Paintbrush.

Gannondorf
Gender: Male
Species: Human
Health: 80
Special Ability: Phantom Riders (Summons Phantom Riders)
Speed: 4
Def: 1
Dodge: 8
Type: Twilight
Weapons: Sword
Attacks:
-Dark Blade: Swings Dark Blade 360, damaging all in 1 panel radius.
-Black Magic: Shoots Dark Magic
-Warlock Punch: 1 turn to charge, unleashed extremely strong punch(X2 dice roll)
Transformations:
-Gannon: Turns into a 2x2 Pig Beast, Double Defense, New Attacks
------Trident Stab: Stabs you with Trident
------Dark Tackle: Tackles you, sends opponent flying into wall
------Lightning: Lightning strikes around him, 3 panel radius
------Crush: Crushes you with foot

Zoda
Gender: Male
Species: Genetically altered human
Health: 60(First 40 is his racer)
Special Ability: F-Zero Racer(Starts out in vehicle)
Speed: 5
Def: 0
Dodge: 10
Weapons: None
Attacks:
-Kick: Kicks opponent in the shin
-Punch: Punches opponent in the gut
Transformations:
-Black Anchor: His Racer, starts in it. Take 40 HP damage to destroy. New attacks.
------Ram: Rams over foe, attacks entire row
------Bomb: Shoots a Bomb at a opponent
------Power Ram: Like Ram but X2 damage.

Viruses Red, Blue and Yellow
Gender: N/A
Species: Viruses
Health: 25 Each
Def: 0
Speed: 5
Dodge: 7
Type: Rainbow
Weapons: None
Attacks:
-Virus Ram: Rams into opponent
-Infect: Always Saps 5 Hp from foe.
-Flare: Sets opponent Ablaze(Red)
-Water Pulse: Shoots Water at opponent(Blue)
-Shurge: Shoots Electricity at enemy
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Lava Yosh Starlet
Mega Member



Posts : 705
Join date : 2008-02-22
Age : 34
Location : Under that cardboard box, sharpening me knife

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PostSubject: Re: Character Registration   Character Registration Icon_minitimeSat Jun 07, 2008 1:29 pm

Sockie wrote:
Emperor Bweemeister wrote:
Lava Yosh Starlet wrote:
@Sockie: ...Maybe it's a matter of preference between users?

Well, I guess you can play either way.

But wouldn't it be totally unfair if a person who uses the "dice method" and a person who uses the "set damage method" battled each other?
Depends on what attacks you're talking about.

Koopakirby wrote:

Master Hand
-Lasers: Shoots 5 lasers from finger tips, hits 5 times
-Bullet: Fires round of bullets, Hits three times
Er-hem. This catch your attention, Sockie?
What would you rather have--an attack that only does 3 hits of 3 damage each every time, or one that can do more than that most of the time?
That's the advantage of dice attack.
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PostSubject: Re: Character Registration   Character Registration Icon_minitime

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