| Colossal Crossover RPG Welcome to the Colossal Crossover RPG. |
| | Character Registration | |
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+12GBA Brawl-Fan-1000 Toon King 2 Marioman19 Sockie Sanon Lava Yosh Starlet The Illusory Reaper Nega Koopakirby Alexander von Koopa Karasz Sylux 16 posters | |
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Marioman19 Member
Posts : 24 Join date : 2008-05-24
| Subject: Re: Character Registration Sat Jun 07, 2008 3:33 pm | |
| Name: Heavy Weapons Shy Guy Gender: Male Species: Health: 50 Special Ability: Bullet Barrage: Can shoot milllions of Bullet Bills at an enemy. Def: 2 Speed: 2 Dodge: 8 Type: Normal Weapon: A giant Bullet Bill Cannon glued to the top of his head. Attacks: -Bullet Blast: Heavy Weapons Shy Guy shoots a bullet bill at an enemy. -Golden Bullet Blast: If HWSG uses Bullet Blast the next turn, the attack is doubled. -Trip: HWSG trips over an enemy. 1 panel range. | |
| | | Toon King 2 Lifetime Ban
Posts : 1558 Join date : 2007-09-22 Age : 40 Location : Crescent City, CA
| Subject: Re: Character Registration Sat Jun 07, 2008 11:48 pm | |
| Name: Fantasy, Jr. The Sneaky and Diabolical Magikoopa Gender: Female Species: Magikoopa-Bean Witch Mixed Breed Health: 50 Special Ability: Forseek, Elemental Powers, Invisability, Restore and Monster Summoning Powers Def: 0 Speed: 5 Dodge: 5 Type: Weakness: Water, but Not when it's hot. Strengths: Fire and Thunder Weapon: Her Magic Wand and a Pistol Attacks: Magic Spells: Same as Fantasy Sr.'s, Shooting (5 HP Damage), Healing (30 HP Restore), Summon: Who knows which Monster to Summon. Transformations: Dark Fantasy, Darkest Fantasy
Name: Fantasy Sr. the Heroic Magikoopa Gender: Female Species: Koopa-Magikoopa Mixed Breed Health: 50 Special Ability: Same as Fantasy Jr.'s, only without summoning Monsters Def: 0 Speed: 5 Dodge: 5 Type: Weakness: Has none, although she is afraid of the dark. Strengths: Elements Weapon: Wand, Pistol Attacks: Magic Spells: Thunderstorm (10 HP Damage), Firestorm (15 HP Damage) Icestorm (20 HP Damage). Shooting (5 HP Damage), Healing (30 HP Restore) Transformations: Light Fantasy, Lightest Fantasy
Name: Hookbill the Koopa Gender: Male Species: Red Koopa Machotroopa Health: 80 Special Ability: None, But in Dolt Man form, he Can Lift anybody heavier than himself and can Shoot lasers out of his eyes Def: 2 Speed: 5 Dodge: 5 Type: Weakness: Koop-tonite Strength: Laser Heal-Beams, But Origional Hookbill's was his Shell Weapon: Dolt Man's is Laser eyes, Muscular Strength, and Ray Guns, Hookbill's was his Beak, his Claws and his shell. Attacks: Dolt Man: DoltLaser Shooting (5 HP Damage), Dolt Raygun, Dolt Shelldash. Hookbill: Hookbill Bite, Hookbill Scratch and Hookbill Shelldash. Transformations: Hook Bill can turn into Dolt Man and Back! Believe me, it was Fantasy Jr. who granted him the Supervillain wish 30 years later after he failed.
Name: Victoria Von Koopa Gender: Female Species: Spiked Koopa (Bowser's Race) Health: 46 Special Ability: Coat-Wing Flight, Whirling Fortress, Handheld Bill Blaster, Koopa Klaw Def: 0 Speed: 6 Dodge: 2 Type: Weakness: Magma Bullets (Although she can also use them for protection) --------Strengths: Elements, such as Fire, Lightning, Water, Etc. Weapon: VK Mini Bullet Bill Pistols (Which contains Mini Bullet Bills), The HandHeld Bill Blaster (Which is a Giant Gun instead of a Cannon) And also Her Motorbot, Techno-Kong (I'll Register it Later) Attacks: Mini or regular sized Bullet Bill Shooting. Transformations: None
Name: Techno-Kong Gender: Unknown Species: the DK-Shaped Motorbot Health: 23 alone, 69 with Victoria Controlling him. It has the Automatic Driver. Special Ability: Tin Barrel Tossing, Bullet/Banzai Bill Shooting, Konga Moves, and Earthquakes Def: 1 Speed: 1 Dodge: 2 Type: Weakness: Computer Viruses, and Bombs and Strong Lightning. --------Strengths: Microchips, Metal, and Electricity Weapon: Tin Barrels, Bullet Bill Gun, Banzai Bill Gun and Quaking Hands, Big Fists and Bongos Attacks: Head Butt: -5 Hp for opponent ------------Tin Barrel Toss: -6 hp for opponent ------------Bullet Bill Shooting: -7 Hp for opponent ------------Banzai Bill Shooting: -14 Hp for opponent ------------Giant Punch: -20 Hp for opponent ------------Techno Kong Spin (Simular to DK Spin): -5 or more hp for Opponent numerous Times. ------------Defragmentation: Restores all HP of Yourself or your partner if Robotic Transformations: It has a Jet mode and a Car Mode.
Name: Naval Piranha Gender: Male Species: Thorned Piranha Plant Health: 28 Special Ability: Vine Constrictation (Holds for 3 turns) Def: 0 Speed: 0 Dodge: 0, but he will dodge only if you attack his head instead of his weakspot Which is on one of his vines. Type: Weakness: His Bump --------Strength: Meat. Weapons: His Teeth and His Vines and his Buds Attacks: Vine Whip (9 HP Damage), Bite (18 HP Damage) Transformation: Has none, but he was a Piranha Plant at first in Yoshi's Island.
Name: Lava Piranha Gender: Male Species: Magma Piranha Plant Health: 25 Special Ability: Vine Constrictation, Fire Wall, Firestorm, Fire Breath And Magma Flood. Def: 0 Speed: 0 Dodge: 1 Type: Weakness: Water or Ice --------Strength: Fire and Magma Weapons: His teeth, his Vines and His Fire Breath Attacks: Same as Cousin Naval's, but also with Fire Wall (5 Hp Damage), Firestorm (10 HP Damage), Magma Rain (15 HP Damage), Fire Breath (20 HP Damage), and Magma Flood. Transformation: None
Last edited by Toon King 2 on Mon Jun 09, 2008 10:17 am; edited 5 times in total | |
| | | Karasz Admin
Posts : 26359 Join date : 2007-08-25 Age : 36
| Subject: Re: Character Registration Sat Jun 07, 2008 11:54 pm | |
| STOP!!! 10 Speed and 10 Dodge?! What are you, trying to cheat?!?! Look at our character post and edit your characters speed, dodge, and the others to make thing fair for us. | |
| | | Toon King 2 Lifetime Ban
Posts : 1558 Join date : 2007-09-22 Age : 40 Location : Crescent City, CA
| Subject: Re: Character Registration Sun Jun 08, 2008 12:03 am | |
| EDIT: Registration Edited! | |
| | | Alexander von Koopa just FALCO' PAAAUUUUUUUUNCH'd your post!
Posts : 8616 Join date : 2008-01-21 Age : 115 Location : Where I am
| Subject: Re: Character Registration Sun Jun 08, 2008 12:07 am | |
| I'm surprised you didn't notice his other overpowered stats. Ten defense is five times the max, and MAGIKOOPAS SHOULD NOT HAVE TWO DEFENSE. | |
| | | Toon King 2 Lifetime Ban
Posts : 1558 Join date : 2007-09-22 Age : 40 Location : Crescent City, CA
| Subject: Re: Character Registration Sun Jun 08, 2008 12:25 am | |
| Edit: Registration Edited! | |
| | | Nega Koopakirby Ultra Member
Posts : 4268 Join date : 2007-08-25 Location : I can change my name too!
| Subject: Re: Character Registration Sun Jun 08, 2008 9:39 pm | |
| Strong Bad Gender: (Awesome) Male Species: Human of Awesomeness Health: 65 Special Ability: Splode(A giant Strong Bad head will appear and bombard the stage with projectiles that do a dice roll plus 10 damage) Def: 0 Speed: 6 Dodge: 9 Type: Normal Weapons: ANYTHING. Attacks: -Ka-PUNCHED: Punches the enemy in the face. -Heavy Loard: Drops weight at any panel of the entire place. -E-Mail Song: Checks E-Mail and sings a song boosting health +10. -Teen Girl Squad: A random Teen Girl Squad related action happens depending on dice roll. Here is the attacks: --ARROWED: 1. --TOWEL BOYED/TEAM MANAGERED: 2. --DANGLED FROM HOTEL BALCONEYED: 3. --GOOD DRAWINGED: 4. --GARBAGE DISPOSLED: 5. --IT'S OVER!: 6. Tranformations: -Stinkoman: Anime based fighter of awesomeness! New attacks! ----Blast of doom: Shoots blast ----Crossing Dukes: +25 Health ----Cool Pose: Poses Cooly ----Double Deuce: Crazy X2 damage freeze frame thing attack -Old-Timey Strong Bad: Old version of SB ----Prank: Pranks the foe, but sort of lamely ----Punch: Socks the foe ----Vaudville: Tricks enemy into thinking he can do a magic stricks and distracts it.
The Cheat Gender: Male Species: Cheat Health: 55 Special Move: Powered By the Cheat (Makes a cartoon of the battle, cutting everyone's speed and defense and attack on the opposing teams) Def: 0 Speed: 4 Dodge: 8 Type: Normal Weapons: None Attacks: -Cheat: Saps a dice roll of health from target -Pounce: Pounces on target Transformations: -Gunhaver: From Cheat Commandos(BUY ALL OUR PLAYSETS AND TOYS) ---Rocket Launch: Shoots Rocket Launcher ---Crack Stuntman: Crack Stuntman yells BWAH at target ---Really Lame Mission: Goes on a Mission to stop Blue Laser, and tramples you
Last edited by Koopakirby on Mon Jul 21, 2008 9:17 pm; edited 3 times in total | |
| | | Alexander von Koopa just FALCO' PAAAUUUUUUUUNCH'd your post!
Posts : 8616 Join date : 2008-01-21 Age : 115 Location : Where I am
| Subject: Re: Character Registration Wed Jun 11, 2008 10:39 pm | |
| Name: The Joker Gender: Male Species: Human Health: 65 Special Ability: “I’M the only grinning idiot around here!” (If next to an enemy, can spray them with Joker Chemicals. They must then roll and, if they get an odd number, they get controlled by the Joker for two turns. Can only be used three times a match.) Def: 0 Speed: 5. Dodge: 7 Type: Fighting Weapon: Tommy gun, Joker Chemicals, Acid-squirting flower, Joy Buzzer, Pie Bombs Attacks: Tommy Gun (Shoots tommy gun at opponent. Has a range of three. Attacks three times for half damage.) Acid Flower (Squirts acid from trick flower. Has a range of two. If the die for attacking lands on an even number, leaves an acid burn that ignores defense and does 1 damage a turn for five turns.) Joy Buzzer (Electrifies opponent with a handshake. If the die for attacking lands on a three or five, the opponent cannot attack for one turn.) Pie Bombs (Throws explosive pies. Has a range of two. If the die lands on 1, 2 or 3, this attack does double damage.) Transformations: None
Name: Harley Quinn Gender: Female Species: Human Health: 50 Special Ability: Call Babies (Summons Bud and Lou the hyenas, with 20 HP each, to assist Harley. Also, Harley is immune to poisonous effects.) Def: 0 Speed: 8 Dodge: 5 Type: Fighting Weapon: Boxing Glove Launcher, Oversized Hammer Attacks: BONK! (Whacks opponent on the head with oversized hammer.) Punch-Out (Shoots boxing glove at opponent. Has a range of six, but Harley cannot move or attack next turn.) Athletics (Harley gets in a gymnast’s pose. When and if she is attacked before her next turn, a die is rolled by me. If it lands on an odd number, Harley is hit as normal. If it lands on an even number, she dodges the attack and kicks the opponent in the face.) You Go Pogo (Harley gets on a pogo stick and bounces the number of spaces that is rolled on a die. If she lands on the opponent, this does damage and she is bounced back to where she was.) Transformations: None
Name: Killer Croc Gender: Male Species: Human Health: 90 Special Ability: Berserk (This ability removes one of Killer Croc’s attacks for a 2-point boost in power to Bite. This can be used up to three times. Killer Croc can also use this ability to reduce Bite’s attack by 2 and get an attack back.) Def: 1 Speed: 4 Dodge: 10 Type: Water Weapon: None Attacks: Bite (Self-explanatory.) Break Down (Puts up a wall, then smashes it. The rubble forms a three-square wide barrier in front of Croc, and the attack has a range of three, but in a straight line only.) Cruel Streak (Charge forward the number of spaces that is rolled on a die. If an opponent is in the way, they are hit 5 times for the amount of spaces Croc has left to move. If an opponent is hit, Croc cannot move or attack for a turn (two if the attack does over fifteen damage). If there is no one in the way, Croc simply rushes forward to the nearest end of the arena, shoving opponents one square to the left or right as needed for no damage.) Vendetta (Croc dives into an underwater part of the arena and swims underneath the opponents. He cannot be attacked while underwater, but moves as normal. Croc surfaces after four turns underwater. If he reaches an opponent before the turns are up, he pops out of the water and attacks them for six damage, or twelve damage if the opponent has done 30 combined damage to Croc previously.) Transformations: None
Name: Scarecrow Gender: Male Species: Human Health: 60 Special Ability: Anti-Fear (Every five turns, roll a dice. If it lands on a five or six, an Anti-Fear counter is applied to Scarecrow or his allies. For Scarecrow’s allies, they are immune to status effects for three turns. For Scarecrow, the radius of his Fear Gas-based attacks increases by one. Scarecrow can have more than one of these counters on at a time.) Def: 0 Speed: 5 Dodge: 7 Type: Fear is not a type, so I’ll say Poison Weapon: Fear Gas Attacks: Fear Gas Gun (Shoot a concentrated blast of Fear Gas at the opponent. Has a range of three. If Fear Gas Gun does four or more damage, the target is paralyzed with fear and cannot move or attack for a turn.) Fear Cloak (Roll a die. If it lands on a 1, 2, or 3, Scarecrow becomes cloaked in fear gas. His opponents cannot see him, and thus cannot attack him, unless they roll a die and it lands on a five or six.) Sheer Terror (Sprays the opponent with lots and lots of Fear Gas. The attack does no damage, but if the die lands on a four or higher, they are paralyzed with fear and cannot move or attack for a turn. They also become so nerve-wracked that, when they can move, the number of spaces they can move is halved for two turns and they take double damage from Scarecrow’s Strike.) Scarecrow’s Strike (Scarecrow whacks the opponent with both fists, then his hat. Though technically two or three strikes, Scarecrow is so physically weak that this only counts for one attack.) Transformations: Aura of Fear (Scarecrow sprays himself with Fear Gas. Being immune to the toxin, he does not come under its effects, but Fear Gas does leak off his costume for a while. Anyone in a three-space radius of Scarecrow has their attack, number of spaces they move, and defense halved. If used while Scarecrow has Anti-Fear counters on him, the Aura’s radius is increased, but all counters are lost when the transformation is over.) Scarebeast (Replaces Aura of Fear when Scarecrow’s HP is below half. Scarecrow mutates into a monstrous creature ( click here to see it ). Scarebeast innately has the effects of Aura of Fear and gives Scarecrow doubled stats (with the exception of movement and defense, the former of which increases by two and the latter of which goes up to two).
Name: Catwoman Gender: Female Species: Human Health: 45 Special Ability: Infatuate (If a male enemy is within five spaces of Catwoman, Catwoman will blow them a kiss. For three turns, they are unable to attack Catwoman.) Def: 0. Speed: 7 Dodge: 6 Type: Normal Weapon: Cat O’ Nine Tails, Electro-Prod claws Attacks: Whip it Good (Whips opponent with Cat O’ Nine Tails.) Claw (Scratch opponents twice with electro-prod claws. Each attack does half damage. If the die for this attack lands on a one or three, the opponent is unable to attack for one turn, but can move. The effect cannot be used in the next three turns) Trip (Trips opponent. Does no damage, but pins opponent to the ground. They cannot move, but can attack. Cannot be used in the next three turns.) Yoink! (Steals opponent’s weapon and runs three spaces away. This deprives the opponent of one attack and gives Catwoman that attack. The weapon is retrieved after Catwoman takes ten damage while holding it or is KO’d.) Transformations: None
Name: The Penguin Gender: Male Species: Human Health: 60 Special Ability: Umbrella Block (Every two turns, The Penguin has the chance to block an attack or take three damage off it with his umbrella. This only works if Penguin’s “defense die” is a four or higher.) Def: 0 Speed: 5 Dodge: 6 Type: Ice Weapon: Umbrella Attacks: Trained Bird (If a one to three is rolled on a die, two penguins come to trip the opponent’s feet out from under him or her. The opponent will be unable to move while the penguins are tripping them up, but they can attack. If a four or six is rolled on a die, a large vulture swoops down to distract the opponent from the air, making them unable to move or attack. The vulture goes away after the opponent’s turn passes. This attack cannot be used for two turns after being used.) Rocket Penguin (Shoots a rocket-propelled, penguin-shaped grenade in a straight line towards the opponent. Does five damage.) Umbrella Bullets: (Shoots a stream of bullets out of umbrella. Strikes three times and does half damage.) Umbrella Bombard: (Flies over opponent on umbrella while throwing the same number of bombs around them as the dice roll. The Penguin moves five spaces, and whoever is within three spaces of the bombs after two turns pass takes four damage.) Transformations: Penguin-Mobile (The Penguin gets in his car that looks like a large rubber duck [from Batman Returns]. His movement is doubled, and he replaces two attacks. Trained Bird becomes Crush, where the Penguin-Mobile raises up on its little jack things and comes crashing down on the opponent. This does eight damage. Umbrella Bombard becomes Hit and Run, where the Penguin-Mobile runs over an opponent and keeps going.)
Name: Cu Chaspel Gender: Male Species: Lunian Health: 60 Special Ability: Levitate (Ignores ground-based hazards, like lava, poo pits, or water, and can move over them as normal) Def: 0 Speed: 6 Dodge: 6 Type: Magic Weapon: Magic Attacks: Clone Self (Roll a die. If you get a five or six, Cu creates two clones of himself that have five HP, but the same attack power. The clones can move independently and cannot clone themselves)
Pirhouette (Spins into the enemy. Can be used from up to three spaces away. Places Cu in the space in front of the enemy)
Dark Matter (Roll a die. Is one of six possible attacks... Fire: Does six damage to everyone around Cu with a ring of fire. Used when 1 is rolled. Blizzard: Does six damage to anyone on a straight line with Cu with a blase of ice. Used when 2 is rolled. Thunder: Does six damage to an enemy within ten spaces of Cu with a bolt of lightning. Used when 3 is rolled. Quake: Shakes the ground in the arena, doing twice the damage of a dice roll to anyone who is not Cu, his clones, or possesses Levitate as an ability. Used when 4 is rolled. Meteor: Cu calls a meteor from the sky to strike an opponent within eight spaces for ten damage. Ultima: In a burst of magic energy, Cu does five damage to himself and twice the dice roll to everyone else in the arena. Dark Matter cannot be used for the next two turns.
White Matter: Roll a die. Is one of four possible attacks... Clear: Wipes out any abnormal status on Cu or any ally in five spaces. Used when 1 or 2 is rolled. Cure: Heals 10 damage to Cu or any ally in five spaces. Used when 3 or 4 is rolled. Holy: In a burst of magic energy, Cu does five damage to himself and ten to everyone else in the arena. This does 15 damage to Dark opponents. Used then 5 is rolled. Raise: Calls forth a KO'd ally to fight alongside Cu for three turns. Used when 6 is rolled. White Matter cannot be used for the next two turns. Transformations: None
Name: Erix Gender: Presumably Male Species: Golem Health: 100 Special Ability: Plodding Brick Wall (If Erix opts not to move during his turn, his defense increases by four) Def: 2 Speed: 3 Dodge: 10 Type: Rock Weapon: Fists Attacks: The Ol' One-Two (Punches opponent twice) Rocket Fist (Launches fist out at opponent. Has a range of five.) Rock Bomb (Grabs a rock out of Erix's chest and throws it at an opponent. Has a two-square radius and a three-square range.) Grab 'n Throw: (Grabs an ally or an enemy, rendering them immobile but still able to attack. At any time Erix wishes, he can throw them five squares and, if they hit an opponent, they do six damage. Erix can carry two allies or enemies like this, but cannot attack except for throwing if he carries two.) Transformations: None
Last edited by Alexander von Koopa on Wed Jul 16, 2008 3:25 pm; edited 4 times in total | |
| | | Brawl-Fan-1000 Not a bad dude
Posts : 122 Join date : 2008-05-15 Age : 28 Location : If you put Sonic & Shadow together you get... Shanic!
| Subject: Re: Character Registration Sat Jun 14, 2008 7:39 pm | |
| Name: Shanic Gender: Male Species: Hedgehog Health: 65 Special Ability: Super Form - Shanic Turns into the All-Mighty Super Shanic! Def: 5 Speed: 10 Dodge: 6 Type: Speed Determines Weakend by Water; Strong against Metal Weapon: Himself Attacks: Spin Charge (Ranged Attack) Spindash (Ranged Attack) Curl Up (Defend) Kick (Attack) Transformations: Super Form: Shanic Turns into the All-Mighty Super Shanic!
Name: Chris Gender: Male Species: Human Health: 50 Special Ability: Triple Finish - Chris summons 3 of his Pokemon at the same time and they all use a attack. Def: 5 Speed: 6 Dodge: 6 Type: Pokemon User Determines Weakend by School; Strong against Water. Weapon: His Pokemon Attacks:(Bayleef) Razor Leaf (Ranged Attack) Leech Seed (Attack) Leaf Storm (Ranged Attack) Absorb (Attack) (Torterra) Leaf Storm (Ranged Attack) Absorb (Attack) Earthquake (Attack) Stomp (Attack) (Coolz Treecko) Leaf Blade (Attack) Razor Leaf (Ranged Attack) Absorb (Attack) Mega Drain (Attack) Transformations: Evoulution: One of Chris's Pokemon could randomely Evolve into a stronger form if they are pushed to the Limit. | |
| | | Brawl-Fan-1000 Not a bad dude
Posts : 122 Join date : 2008-05-15 Age : 28 Location : If you put Sonic & Shadow together you get... Shanic!
| Subject: Re: Character Registration Sun Jun 15, 2008 11:53 am | |
| Name: Riku Gender: Male Species: Human Health: 70 Special Ability: Trinity Limit - Riku does 3 random attacks. Def: 6 Speed: 5 Dodge: 3 Type: Darkness Determines Weakend by Light; Strong against Darkness Weapon: Keyblade Attacks: Keyblade Slash (Attack) Fire (Ranged Magic Attack) Thunder (Ranged Magic Attack) Aero (Defend) Reflect (Defend) Keyblade Spin (Attack) Keyblade Cut (Attack) Transformations: Dark Riku: Riku becomes stronger then ever!
Last edited by brawl-fan-1000 on Sun Jun 15, 2008 12:15 pm; edited 1 time in total | |
| | | Sockie Star-Wanna Be
Posts : 12346 Join date : 2007-10-18
| Subject: Re: Character Registration Sun Jun 15, 2008 12:05 pm | |
| Lava already registered Sora. | |
| | | Karasz Admin
Posts : 26359 Join date : 2007-08-25 Age : 36
| Subject: Re: Character Registration Sun Jun 15, 2008 12:13 pm | |
| Hey, Riku is avaliable! Why not try him? | |
| | | Alexander von Koopa just FALCO' PAAAUUUUUUUUNCH'd your post!
Posts : 8616 Join date : 2008-01-21 Age : 115 Location : Where I am
| Subject: Re: Character Registration Sun Jun 15, 2008 12:41 pm | |
| Riku has more than four attacks. | |
| | | GBA Mega Member
Posts : 1239 Join date : 2007-08-26 Location : Mah Wii
| Subject: Re: Character Registration Sun Jun 15, 2008 8:09 pm | |
| Bleh. I guess I'll join this.
Name: Shadow Gender: Male Species: Shadow Health: 80 Special Ability: Darkness (Every 11 turns, Shadow can use up his turn to make a 3x3 puddle around himself. Anyone that comes in contact with the puddle receives 1 damage for each turn he/she remains there. The effect wears off after 3 turns.) Def: 0 Speed: 5 Dodge: Can't dodge. Type: Dark Weapon: Claws Attacks: -Slash (Strikes the opponent with jagged claws.) -Lunge (Has a range of six. If the roll happens to be a six, the attack does double damage. However, for each space passed until the opponent is hit, the attack loses one point of damage.) -Energy Ball (Range of three. A ball made of energy is fired from Shadow's mouth. If the opponent is hit while right infront of Shadow, both of them become paralysed. -Cold Stare (Opponent's Defense is halfed.) Transformations: Ultima Shadow (If an ally has 10 Hp or more left over after 16 turns have passed, Shadow can absorb what remains <Instant KO to ally.> to transform. While in this form, Shadow replaces three attacks with three new ones, loses his special ability, takes up a 2x2 square, and adds whatever Hp he absorbs to his own. His attacks are as follows:) -Tenticle Stab (Replaces Lunge. Range of the whole arena. Four tenticles appear on Shadow and rush out in an "X" pattern. Shadow can't move next turn and the tenticles still linger around, cutting off most manuverability.) -Thunder Rain (Replaces Energy Ball. Range of the entire arena, except for parts blocked off by buildings. Shadow spits out a massive ball of lightning into the air. On his next turn, roll a dice. The number represents the number of bolts of what remains as the ball of lightning raining down, targeting specific areas. On the turn after that, the lightning hits the spots targeted. If there are five-six bolts of lightning, Shadow must skip his next turn. -Claw Smash (Replaces Slash. Ultima Shadow slams one of his claws down on his opponent.)
Name: Plantium Gender: Male Species: Koopatrol Health: 55 Special Ability: Metal Koopa Rollcall (Every four turns, Plantium can call a Metal Koopa (20 Hp, 1 Def, 6 Speed) onto the field to assist him in battle. It only works if he is outnumbered or the only one left on a team. Def: 1 Speed: 5 Dodge: 5 Type: Normal Weapon: Metal Koopas, Magic. Attacks: -Blaster (Straight line. Plantium takes out a blaster and fires two shots from it.) -Ram (Dives into the foe with his head-spear.) -Sword Swing (Plantium takes out a sword and swings it at his opponent.) Transformations: Dark Plantium (Plantium gains a black aura surrounding him, and he turns slightly demonic. He has the ability to float, and gains a new attack.) -Dark Orb (Range of four. Plantium fires a ball of dark energy at an opponent. He can take a turn to boost it's power up by one, if he wants to.)
Name: Game Boo Advance Gender: Male Species: Boo Health: 40 Special Ability: Shy Ghost (Every five turns, GBA turns himself invisible for one turn, but must subtract one Speed point. After the invisibility wears off, it takes a turn to get back to original speed. Def: 0 Speed: 6 Dodge: Doesn't have to. Type: Ghost Weapon: Nothing. Attacks: -Bite (GBA latches onto the foe and bites down. Hard.) -Spook (Screams at the foe to half speed.) -Game Boomerang Advance (Range of three. If it hits and the foe is at a range of two, then it hits twice.) Transformations: None.
Name: Darkrai Gender: Male Species: Ghost/Pokemon/Darkrai Health: 60 Special Ability: Bad Dreams (If near a sleeping foe, causes them to have bad dreams, dealing one damage to them.) Def: 0 Speed: 7 Dodge: 6 Type: Ghost Weapon: None Attacks: -Dark Pulse (Emits a pulse of energy around Darkrai with a range of three.) -Dark Void (Range of two squares. Darkrai fires several balls of darkness that, if it hits, causes the foe to fall asleep for two turns.) -Quick Attack (Range of three. Darkrai zips forward and strikes an opponent at a fast pace.) -Dream Eater (If next to a sleeping foe, Darkrai can sap some Hp away from an opponent to restore it's own. Transformations: None.
That shall be all for me. | |
| | | Nega Koopakirby Ultra Member
Posts : 4268 Join date : 2007-08-25 Location : I can change my name too!
| Subject: Re: Character Registration Sun Jun 15, 2008 10:39 pm | |
| Homestar Runner Gender: Male Species: Human? Health: 50 Special Ability: Everybody! Everybody!(Catchy Music will play, distracting all foes for a time period determined by Dice roll) Def: 0 Speed: 9 Dodge: 8 Type: Normal Weapons: Anything Attacks: -Kick: Kicks enemy in the face -"Toons"!: A occurance based on the stage and characters on it will happen Transformations: -The Homestar Runner: Old-Timey Homestar ---Can Kick: Kicks a Can at you ---Spitball: Shoots Spitball at enemy ---Go soak your fat head: Dumps water on foe -1-Up Kid: Futuristic Anime version ---Roundhouse Kick: A kick, but with a 1-panel radius. ---Can he be the guy?: Confidence boosts, +5 HP.
Pom Pom Gender: Male Species: Pom Health: 55 Special Ability: Cell Phone(Can call for Pizza(Health), police(Def), Taxi(Speed) or Help(Attack)) Def: 1 Speed: 3 Dodge: 10 Type: Air/Normal Weapons: None Attacks: -Crush: Body Slams you -Dancing Style: Stuns all near in range with pwnsome dance moves -Bowling Ball: Throws Bowling ball down lane from his body.
Marzipan Gender: Female Species: Human? Health: 40 Special Ability: Eco-Friendly(All Grass types get a +3 in every category) Def: 0 Speed: 5 Dodge: 9 Type: Normal Weapons: ???? Attacks: -Answering Machine: Hits opponent with Answering Machine -Tofu: Eats tofu +10 HP -Temper: Gets angry Transformations: None
Last edited by Koopakirby on Mon Jun 16, 2008 10:38 pm; edited 1 time in total | |
| | | Brawl-Fan-1000 Not a bad dude
Posts : 122 Join date : 2008-05-15 Age : 28 Location : If you put Sonic & Shadow together you get... Shanic!
| Subject: Re: Character Registration Mon Jun 16, 2008 8:49 am | |
| Name: Sly Cooper Gender: Male Species: Raccon Health: 60 Special Ability: Cane Charge (Sly does a Cane Spin that does Damage/Stuns anyone in a 1-Square Radius.) Def: 1 Speed: 7 Dodge: 4 Type: Stealth Weapon: Cane Attacks: Cane Slash (Attack) Cane Throw (Ranged Attack) Cane Spin (Attack) Smoke Bomb (Defend) Cane Bomb (Ranged Attack) Transformations: None
Last edited by brawl-fan-1000 on Wed Jun 18, 2008 12:14 pm; edited 1 time in total | |
| | | Alexander von Koopa just FALCO' PAAAUUUUUUUUNCH'd your post!
Posts : 8616 Join date : 2008-01-21 Age : 115 Location : Where I am
| Subject: Re: Character Registration Mon Jun 16, 2008 10:05 am | |
| Koopakirby, you might want to tone down Eco-Friendly a bit more. I don't want to go up against a grass type that has ten defense, ten extra attack, etc.
Brawl Fan, Sly has more than four attacks. Might I suggest removing Cane Spin? It apparently is the same thing as Cane Slash. Also, I've played the Sly Cooper games, and giving Sly two defense is really unrealistic. I mean, if you registered Clockwerk, Panda King, or Murray (for his "hulking frame"), then I would accept two defense. Sneaky, lithe thieves like Sly... two defense is too much for them. | |
| | | KoopaBrosFan Member
Posts : 66 Join date : 2008-02-16
| Subject: Re: Character Registration Tue Jun 17, 2008 2:32 am | |
| Hmm...This seems interesting. I suppose I'll just start off by registering some characters first...
Name: The Koopa Bros. Gender: Males Species: Koopas Health: 60 (15 for each) Special Ability: None Def: 1 Speed: 5 Dodge: 6 Type: Earth Weapon: None Attacks: -Shell Shot: A basic direct attack that deals Earth-type damage. -Withdraw: Increases defense temporarily. -Cool Confidence: Increases attack temporarily. Transformations: -Spinning Tower Formation (Gains 1 defense and the following attacks.) --Spinning Tower: A basic direct attack that deals Earth-type damage. Strikes the enemy twice.
Name: GLaDOS (Boss only) Gender: Female Species: Robot Health: 80 Special Ability: Falling to Pieces - For every 20 HP GLaDOS loses, create one "Core Piece" in GLaDOS's spot (Metal type, 5 HP, 1 defense). GLaDOS cannot be harmed until this "Core Piece" is destroyed. (In addition, GLaDOS is incapable of moving at all times.) Def: 2 Speed: 1 Dodge: 10 Type: Metal Weapon: Rockets Attacks: -Rocket: A basic ranged attack that deals Fire-type damage. Can strike enemies up to four spaces away. -Neurotoxins: Inflicts Poison upon any enemies within two spaces of GLaDOS. -Rage: Increases attack temporarily. Transformations: None
Name: Chell Gender: Female Species: Human Health: 40 Special Ability: Portal Creator - Chell can bypass any enemies or obstacles when moving. Def: 0 Speed: 6 Dodge: 5 Type: Space (I just had to do it. XD) Weapon: Aperture Science Handheld Portal Device (a.k.a. portal gun). Attacks: -Momentum Attack: A basic direct attack that deals Space-type damage. Can be used from up to three spaces away, and deals additional damage according to the amount of spaces. This attack sends Chell to the space in front of the target. -Companion Cube!: Temporarily increases defense. -Portal: Roll a die and send a character or obstacle within one space of Chell to another space within the number shown. If the character or obstacle is sent to a space where another character is, that character receives damage according to the initial number on the die. Transformations: None
Name: Overlord Gender: Male Species: Human HP: 50 Special Ability: Minion Controller - If you have any "Minion" characters summoned, you may use one of them instead of this character on this character's turn. Def: 1 Speed: 5 Dodge: 7 Type: Dark Weapon: Arcanium Sword Attacks: -Slash: A basic direct attack that deals Metal-type damage. -Fireball: A basic ranged attack that deals Fire-type damage. Can strike enemies up to three spaces away. -Minion: Summon one "Brown Minion," "Red Minion," "Green Minion," or "Blue Minion" on an adjacent space. (Can summon up to a maximum of 3 "Minions.") Transformations: None
Name: Brown Minion Gender: Male Species: Goblin HP: 10 Special Ability: None Def: 0 Speed: 6 Dodge: 6 Type: Normal Weapon: Random weapons Attacks: -Thrash: A basic direct attack that deals Fighting-type damage. Transformations: None
Name: Red Minion Gender: Male Species: Goblin HP: 10 Special Ability: Fireproof - This character is not affected by fire or heat on the terrain. Def: 0 Speed: 6 Dodge: 6 Type: Fire Weapon: None Attacks: -Fireball: A basic ranged attack that deals Fire-type damage. Can strike enemies up to three spaces away. Transformations: None
Name: Green Minion Gender: Male Species: Goblin HP: 10 Special Ability: Immune - This character cannot be inflicted with Poison. Def: 0 Speed: 6 Dodge: 6 Type: Poison Weapon: None Attacks: -Infect: Inflicts Poison upon the enemy. Transformations: None
Name: Blue Minion Gender: Male Species: Goblin HP: 10 Special Ability: Water Dweller - This character can travel through water. Def: 0 Speed: 6 Dodge: 6 Type: Water Weapon: None Attacks: -Heal: Heals another character within up to two spaces. Transformations: None
Name: Kurt Zisa (Boss only) Gender: Male Species: Heartless HP: 100 Special Ability: Magic Seal - Negate the special ability of one enemy as long as this character remains alive. Def: 0 Speed: 4 Dodge: 8 Type: Earth Weapon: Swords Attacks: -Slash: A basic direct attack that deals Metal-type damage. -Sandstorm: A basic ranged attack that deals Earth-type damage. Strikes all foes within two spaces of Kurt Zisa. -Fireball: A basic ranged attack that deals Fire-type damage. Can strike enemies up to three spaces away. -Meditation Shield: Temporarily increases defense.
Name: Phantom (Boss only) Gender: Male Species: Heartless HP: 70 Special Ability: Heart Orb - This character may change its type to Fire, Electric, Ice, or back to Time. Def: 0 Speed: 8 Dodge: 6 Type: Time Weapon: None Attacks: -Time Rip: A basic direct attack that deals Time-type damage. -Dark Energy: A basic ranged attack that deals Dark-type damage. Can strike enemies up to four spaces away. -Countdown Curse: Place a counter on an enemy, starting at 12. After twelve turns have passed, that enemy's HP is reduced to 0.
If these seem a bit too overpowered, let me know.
Note: "Boss only" means that I will not use these characters outside of a "Boss battle."
Last edited by KoopaBrosFan on Thu Jun 19, 2008 7:51 pm; edited 2 times in total | |
| | | Brawl-Fan-1000 Not a bad dude
Posts : 122 Join date : 2008-05-15 Age : 28 Location : If you put Sonic & Shadow together you get... Shanic!
| Subject: Re: Character Registration Wed Jun 18, 2008 7:38 am | |
| - brawl-fan-1000 wrote:
- Name: Sly Cooper
Gender: Male Species: Raccon Health: 60 Special Ability: Cane Charge (Sly does a Cane Spin that does Damage/Stuns anyone in a 1-Square Radius.) Def: 1 Speed: 7 Dodge: 4 Type: Stealth Weapon: Cane Attacks: Cane Slash (Attack) Cane Throw (Ranged Attack) Cane Spin (Attack) Smoke Bomb (Defend) Cane Bomb (Ranged Attack) Transformations: None Sly only has 1 defense. Are you blind? (No Offense).
Last edited by brawl-fan-1000 on Wed Jun 18, 2008 12:14 pm; edited 1 time in total | |
| | | Alexander von Koopa just FALCO' PAAAUUUUUUUUNCH'd your post!
Posts : 8616 Join date : 2008-01-21 Age : 115 Location : Where I am
| Subject: Re: Character Registration Wed Jun 18, 2008 11:05 am | |
| - brawl-fan-1000 wrote:
Def: 2
Are you? | |
| | | Professor Reeka Mega Member
Posts : 1203 Join date : 2008-06-16
| Subject: The Doctor's Characters Wed Jun 18, 2008 1:26 pm | |
| I'm still a bit confused on this, but I'd like to register some of my characters.
Character List
Name: Prof. U. Reeka Gender: Male Species: Greek Human Health: 60 Special Ability: Cybereye - Attacks never miss. Def: 0 Speed: 6 Dodge: 7 Type: Laser Psychic Weapon: Cybereye Attacks: :elec: Eye Beam - range of 6 :psy: Lecture - range of 3 *magic: Polarity Sheild - ^Def. 2 (3), Attacker also recieves 1/2 damage if used a close-range attack. (recharge of 7) :psy: Magnetic Field - x2 damage, range of 2. Transformations: None
Name: Tuola Gender: Female Species: Human Health: 45 Special Ability: Tuola’s Pendant: recover HP when hit by a water-type move. Def: 0 Speed: 7 Dodge: 8 Type: Fire Weapon: Pyro-mits, wrench Attacks: :psychic: Nag- “Nag em’ to death!” range of 3, cannot be dodged. :fire: Heat Wave- range of 2, attacks all enemies in range, BURN (2). :normal: Moussaka- “Greek version is best!” Serves 2 (heals) :metal: Wrench- range of 1, ignores defense. Transform: Tuola’s Inferno- Tuola covered in flames. HP: 60, Defense 2, Speed 8, Dodge 6. Replace above 4 attacks with bottom 2. :psychic: Angry Rant- “Is my alarm clock!~U. Reeka” range of 3, cannot be dodged. :fire: Tuola’s Inferno- does double the dice roll, range of 8, ignores defense and BURN (4), cannot attack next 1 turn(s).
Last edited by Professor Reeka on Thu Aug 21, 2008 3:36 pm; edited 4 times in total | |
| | | Brawl-Fan-1000 Not a bad dude
Posts : 122 Join date : 2008-05-15 Age : 28 Location : If you put Sonic & Shadow together you get... Shanic!
| Subject: Re: Character Registration Wed Jun 18, 2008 3:21 pm | |
| Name: Bentley Gender: Male Species: Turtle Health: 45 Special Ability: Bomb Barrage (Bentley throws 5 Bombs in random directions.) Def: 0 Speed: 2 Dodge: 2 Type: Weapon User Determines Weakend by Ice; Stron against Metal Weapon: Bomb's, Darts, Sleep Darts. Attacks: Sleep Dart (Ranged Sleep Attack) Dart (Ranged Attack) Bomb (Trap Attack) Hover Pack (Let's Bentley travel 4 Spaces) Withdraw (Defense) Transformations: None | |
| | | Karasz Admin
Posts : 26359 Join date : 2007-08-25 Age : 36
| Subject: Re: Character Registration Wed Jun 18, 2008 7:44 pm | |
| The maximum attack move limit is 4. | |
| | | Brawl-Fan-1000 Not a bad dude
Posts : 122 Join date : 2008-05-15 Age : 28 Location : If you put Sonic & Shadow together you get... Shanic!
| Subject: Re: Character Registration Wed Jun 18, 2008 7:53 pm | |
| I Know. All my charecters have 4 attacks or Below. | |
| | | Alexander von Koopa just FALCO' PAAAUUUUUUUUNCH'd your post!
Posts : 8616 Join date : 2008-01-21 Age : 115 Location : Where I am
| Subject: Re: Character Registration Wed Jun 18, 2008 8:58 pm | |
| He means four non-Ability moves that do different stuff. For example, I can have one move that shields my character, another that poisons the enemy, another that attacks from range, and another that has a chance of healing my character. I can't have two more attacks there, even though the healing move and the shielding move don't attack. | |
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