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 Shibuya - Scramble Crossing (Undead Battlefield - TWEWY)

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Lava Yosh Starlet
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Join date : 2008-02-22
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Shibuya - Scramble Crossing (Undead Battlefield - TWEWY) Empty
PostSubject: Shibuya - Scramble Crossing (Undead Battlefield - TWEWY)   Shibuya - Scramble Crossing (Undead Battlefield - TWEWY) Icon_minitimeWed Jun 04, 2008 1:37 pm

The scramble crossing of Shibuya, Tokyo--in the UG, anyway. This is a common entry place for Players in the Reapers' Game. Beware--the Noise will come swarming about.

<MONSTERS>
- Dixiefrog (10 HP, 6 Spd, 0 Def, 7 Ddg, Water-type)
-- Hop: 2 Normal dmg; range 1
- Jungle Boomer (15 HP, 5 Spd, 0 Def, 6 Ddg, Fighting-type)
-- Kick: 3 Fighting dmg; range 2 (moves to target)
-- Jump Attack: 5 Wind dmg; range 4 (leaves first, then attacks second)
- Carcinoska (15 HP, 3 Spd, 2 Def, 7 Ddg, Water-type)
-- Throw: 3 Fighting dmg; range 1 (hurls victim 4 spaces away)
- Thrash Mink (15 HP, 5 Spd, 0 Def, 5 Ddg, Wind-type)
-- Shockwave: 3 Wind dmg; range 3
- Hard Corehog (10 HP, 4 Spd, 1 Def, 6 Ddg, Normal-type)
-- Spike: 4 Normal dmg; range 1
-- Spike Shot: 3 Normal dmg; circle range 3
- Pig Samba (10 HP, 7 Spd, 2 Def, 6 Ddg, Normal-type) (Defeat Pig Samba before it flees and it will drop Life Ramen)
-- Pig Samba moves across the screen each turn. If it reaches the other side, it will flee

<GIMMICKS>
- Each 3rd turn, 2 Noise will be summoned.
- There are 2 signs, 2 bikes, and a car strewn about. If these are utilized with any throwing moves (like Psychokinesis) as the thrown or the one being hit, extra damage is dealt to the victim equal to half the power of the first hit (unless the object is the car, in which the extra damage is equal to the exact power of the first hit).
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